The Area sits high above the ground, a vast expanse between the characters’ feet and the safety of solid earth. This might be at the edge of a cliff, or a clash taking place upon a rope bridge spanning a chasm.

Complication

The Complication applies to all attack actions as well as movement actions requiring a roll, unless the character has nerves of steel or an immunity to fear.

Consequence

If not bought off, the character risks moving back a range band as they scramble away from the Area’s edges, or suffering a +1 increase in difficulty to their next action after being shaken from a fear of heights.

Tight (Moderate)

The Area has little to no room to move, making flashy moves and big weapons nearly impossible to use. Characters tangling in an action sequence fight practically on top of each other.

Complication

This Complication applies to attack actions made with weapons (ranged and close combat, unless the weapon has the Concealable tag).

Consequence

If not bought off, characters risk an Injury, losing or breaking their weapon, damage to the scenery or another character in the scene, or striking another target in addition to their original.