Lair (••)
Prerequisite: Hideout
Your hideout is more than just a place to lay low, it has become suffused with the transformative power of your Legend. A lair always possesses uncanny elements. Examples include a fortified apartment-shrine, a squatted-in temple (not necessarily dedicated to you), or a lived-in cave system marked as your territory. Your Lair possesses all the benefits of a Hideout. The traps that bar entry to the Lair are supernatural in nature, acidic waters, curses, impressive traps: Increase the Complication to 3 and add the Aggravated tag to any injuries suffered. You gain access to one of the following Lair benefits, unlocking one additional benefit with each repurchase:
- Once per scene, you may perform a Marvel in a designated Purview by Imbuing Legend instead of Spending it. The designated Purview and any Marvels generated must be thematically tied to the Lair.
- You may spend 1 Legend while passing through a thematically related portal to reappear immediately within your Lair. Entering a utility access hole to return to your lair in the sewers, for example.
- You gain access to an appropriate Knack as long as you are within your Lair. This functions as other Knacks granted by Birthrights. This option may be repurchased multiple times.
- Your Lair also functions as a Gate to a Midrealm (or more rarely, an Underworld). Determine an appropriate key required to pass through your Lair and into the target destination.
- Your Lair possesses a supernatural quality, such as a labyrinth that is larger on the inside than the out- side, sacred geometry that enhances or encourages particular actions, or curses and other supernatu- ral hazards to frustrate your enemies. This either provides Enhancement 2 once per scene to an ally undertaking an appropriate action or imposes a once per scene Complication 3 on all enemies. Failure to buy off this Complication may result in injuries, delays to reach the heart of the Lair, or other appropriate difficulties. This option may be repurchased multiple times.
- You are not the only resident in your Lair. You gain a Creature Birthright with dots equal to your Legend + 1 that resides in your Lair. It will not leave willingly but will fight alongside you. You may repurchase this Edge a number of times equal to your Legend. A Lair may also serve as a Font of Legend if you have both Edges.