PSYCHOPOMP
Skills: Culture, Occult, Survival
Example Keywords: Herald, guide, messenger, diplomat, opener, Underworld (specify), Overworld (specify), paths, voyages, swift, hidden, otherworldly
Fatebinding Roles: BALM, JINX, Unrequited PARAMOUR
Failure Deeds: Deliver a divine message incorrectly or not at all, lead an ally into a dangerous place and abandon them there, falsely claim that a message is divine.
Adoption Deeds: Act as emissary to a pantheon other than your own, guide travelers to an Otherworld, convey the words of a God to a Saint, Prophet, or Scion in need.