Beneficial Conditions

Inspired Condition

Your character has been inspired to act by another. Gain +3 Enhancement when taking the action that the inspiring character dictated.
This Status Effect resolves after the character takes the action dictated.

Mindmask Condition

You have taken on the form of the person you believe yourself to be.
You get Enhancement 2 to any Sorcery rolls to perform Charms which your assumed identity should be able to perform, such as a kitsune being able to perform minor, inconsequential illusions. This does not give you any ability to do things you normally can’t.
Every time you are unable to do something that your assumed identity should be able to, gain Momentum.
This condition ends when your Mental Transformation ends.

Peak Physique Condition

Your body is operating at Peak Efficiency for the human body.
You gain +1 Enhancement to any task roll using a Physical attribute, and you gain gain one additional Bruised Health Box.
If you perform any action that is at all unhealthy, you lose this condition.

  • Eating Junk Food
  • Consuming Alcohol
  • Not exercising for 24 hours.

Refreshed Condition

The character has rested for a long period and is ready to take on the world.
Gain +1 Enhancement on all actions until this Status Effect ends.
This Status Effect ends after the character has taken her third action, or after the first scene of following the Status Effect’s application, whichever comes first