Fast-Acting Toxin
The character has encountered a toxin either through ingestion, injection, or contact. This status effect lasts for a number of rounds equal to one plus any additional hits garnered on the action spent to inflict the poison or the environmental toxin’s rating. For each round it persists, it inflicts 1 injury to the target.
Some fast-acting toxins are soporifics, may paralyze their target, or deal any number of other unusual effects rather than damage. Instead of dealing damage, this inflicts whatever kind of effect it would apply otherwise, resolving itself as listed below. Poisons can be administered as part of a normal attack or placed in food or drink. In the case of someone attempting to poison their target’s food or drink, make an opposed Larceny action against their action to notice.
Resolution
The character can attempt to overcome the poison with a Survival action. Otherwise, the effect fades when the time lapses.