Poisoned Condition

The character has encountered a toxin either through ingestion, injection, or contact.

Effect

This Status Effect lasts for a number of rounds equal to one plus any additional hits garnered on the action roll spent to inflict the poison or the environmental toxin’s rating. For each round it persists, it inflicts 1 injury to the target. Armor does nothing to resist the injury that poison might cause. Some fast-acting toxins are soporifics, may paralyze their target, or deal any number of other unusual effects rather than damage. Instead of dealing damage that persists, this inflicts whatever kind of effect it would supply otherwise, resolving itself as listed below. Poisons can be administered as part of a normal attack, or placed in food or drink. In the case of someone attempting to poison their target’s food or drink, make an opposed roll: Subterfuge + Dexterity vs. Subterfuge or Medicine + Composure to notice.

Resolution

The character can attempt to overcome the poison by dedicating a simple action using Survival + Stamina against 1 difficulty, or the time lapses.