If you have Dominion over one of your Purviews, one if your Legend must constantly be Imbued. You may not stop imbuing this Legend, but if something were to cause you to lose your Legend or force you to no longer imbue this Legend, you cannot use this Purview, and you gain the consequences of a Mortal Failure for this Dominion Purview.

Casual Miracles
  • Mechanically, casual miracles do not need stats, call for rolls, or require concrete effects. If it says a character can conjure drinking water, they do, no questions asked. Where appropriate, a Storyguide can assign a casual miracle up to +3 Enhancement to any relevant rolls, or apply up to +3 Difficulty to opposed rolls
Cheaper Marvels
  • Characters may perform marvels with any of their Dominion Purviews by imbuing a Legend, rather than spending it. In cases where the marvel already calls for imbuing a Legend, the player may instead choose to substitute its Legend cost for gaining divinity dice. Likewise with casual miracles, onlookers (including magical beings and creatures) may be drawn into Fatebinding when dramatically appropriate.
Dominion Stunts
  • You gain access to Dominion Stunts for your Dominion Purview.
Font of Power
  • At the Beginning of a Scene, you may spend your Imbued Legend to open yourself up as a Font of Power. Doing so allows your Marvels and Boons to effect any number of targets you wish. Additionally, anyone you wish can gain access to your Dominion Stunts. At the end of the Scene, you must imbue a new Legend or suffer a Mortal Failure. Only Font of Power can be active at any time.

Dominion Purview +

The Demigod subsumes art itself into every aspect of her being, and enlightens the World with the artistry of her presence. She is never not making something more beautiful, more creative, more sublime, and merely her existence inspires the fires of creativity into others.

CASUAL MIRACLES

Demigods with the Artistry Purview might perform any of the following miracles:
• Change the color of any physical object by touching it.
• Create a small piece of art of outstanding quality (a quick sketch, a small sculpture, a freestyle rap) in a matter of moments and without needing to roll.
• Make an existing piece of art better by looking at it, touching it, or signing your name to it.
• Create pigment, ink, clay, or any other art supply from nothing — enough to make a small work of art.
• Always understand the intention and meaning of any art piece you perceive.
• Understand the feelings of anyone you observe admiring a piece of art.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic success

Your Motif and artistic aesthetic starts changing everything around you. this might cause images to appear, sculptures to be made, or music to start playing from nowhere. The spontaneous art always furthers your goals, but always reveals your nature as a Divine being and puts you at risk of Fatebinding.

Mortal failure

Artwork and creative pursuits become befouled in your presence; your artwork animates and behaves aggressively to show its displeasure. all the vibrancy leeches out of everything around you.

DOMINION STUNTS

Lasting Record (2s)

By applying the Demigod’s art, the using character recreates some or all of an investigative scene. This allows the character to pause or suspend a complex investigation and return to it at any point in time later, without having to worry about clues or leads deteriorating due to time constraints.

Swelling Crescendo (Variable)

Vibrant abstract art or beautiful resonant sound surrounds you, encouraging your allies to work harder and fight better. Each success spent on this stunt creates a Teamwork enhancement to one type of action of your choosing (attack rolls, crafting rolls, etc.).

Visible Choir (3s)

Create a condition of Glorious Art on yourself or another character, representing them weaving song, poesy, or oration as you act, turning the scene into a growing work of living art. Characters of lower Tier cannot interfere in any way with characters in the grips of Glorious Art, any attempts to do so result in the character breaking down into tears of awe or similar acts of helplessness in the face of divine majesty. If all the characters in your Band have this Condition, they may choose to resolve it by consensus, regaining 1 Legend if they do so. Otherwise, it resolves at the end of the Scene or when they choose to stop performing.

BEASTS

Animals answer to the Demigod’s divine presence. All aspects of living things obey her, and where she walks, she shares the feral power of all beasts with her friends and
allies.

CASUAL MIRACLES

Demigods with the Beasts Purview might perform any of the following casual miracles:
• Tame and ride any beast of appropriate size.
• Grant beasts the ability to speak like humans.
• Grant other humans the ability to speak like beasts.
• Pacify any aggressive animal in your presence.
• Enable safe and easy animal husbandry.
• Know every kind of animal present in a Field.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

You become a beacon for all animals to come pay tribute or assist with your actions. The more successes you achieve on a roll the bigger and more dangerous the animals are. If the action took place in a Terra incognita, Underworld, or Overworld these can be monsters native to that locale. They are not aggressive or harmful to anyone but can be in the ay and only obey you.

Mortal Failure

Everything around you takes on an uncontrollable bestial aspect. Trivial targets transform into your associated animal. Wild animals become ferocious and aggressive. Domesticated creatures become feral.

DOMINION STUNTS

Fluid Form (1s or 3s)

If the user of the stunt is a Scion with the Beasts Purview, they may use this stunt to add an additional trait with ANIMAL ASPECT (Scion: Hero, pg. 241). For 3s, any other allied character may use this stunt in place of the Boon, taking on animal traits as noted.

The World’s Army (variable)

Summon a Creature (as per the birthright) with a dot rating equal to the number of successes spent on this stunt. The summoned Creature aids you for the rest of the scene. If the same scion invokes this Stunt again, any Creatures previously summoned by this stunt leave. Any other characters in the scene using this Stunt summon additional Creatures.

Wild Whispers (1s)

During Procedural play, for the rest of the scene characters apply this stunt to use the Extra Clue and Q&A stunts on animals, who should be treated as any other witness or information.

BEAUTY

Transcending mortal conventions, the Demigod is beautiful beyond compare — no matter the culture or ethnicity of any onlookers. Her breathtaking radiance brightens the miens of those around her.

CASUAL MIRACLES

Demigods with the Beauty Purview might perform any of the following casual miracles:
• Draw the eye of everything in the Field.
• Immediately identify the most desirable person or thing in a room.
• Create divine mood lighting.
• Instantly highlight the ideal features (or imperfections) of a target the same Tier or lower.
• Instantly change a willing target’s style and grooming.
• Automatically know someone’s aesthetics and taste at a glance.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Everything around you is filled with transcendental radiance as its inner beauty is revealed. You become impossible to behold or an ideal being, likely to immediately provoke Fatebinding.

Mortal Failure

Objects you find ugly are immediately destroyed. Items and scenery weep out of envy for your beauty. Suck all the appeal out of an object or out of a target’s outfit, etc. You become so beautiful it’s frightening.

DOMINION STUNTS

Enthralling Appearance (3s)

The Scion may impart their love of a target’s beauteous qualities onto a target (usually the target of an attack action or a social action.) The target gains the Shocked by Praise Complication, equal to the stunt value. If the target does not buy off Shocked by Praise, they cannot attack the Scion who applied it without spending Tension, and counts as being +1 Attitude toward the character. If the target is afflicted with this condition from multiple sources, add +1 to the Complication’s value; they are not cumulative.

Fast Friends (2s)

Characters using this Stunt rapidly forge relationships with others who are drawn to their compelling beauty. Following any Social action, characters utilizing this stunt create a temporary (positive or negative) Bond with a rating equal to the stunt cost simply by interacting with them. The Bond lasts until the end of the session or until the benefits are resolved, whichever comes first.

Skin Deep (2s)

When resisting an Encourage Behavior or Encourage Belief roll, the using character may apply this Stunt to ignore any Complications that may be penalizing the roll. This does not buy off the Complication, simply ignores its negative effects temporarily.

CHAOS

Natural and supernatural order suspend themselves in the Demigod’s presence. Where she dares to tread, disaster and disorder follow. Her chaotic nature extends to others, spreading wild revelry wherever she goes.

CASUAL MIRACLES

Demigods with the Chaos Purview might perform any of the following casual miracles:
• Disrupt a natural pattern such as waves, the breeze, or ripples on an immediately local level.
• Disrupt immediately local social patterns such as background conversation, traffic, trivial targets waiting in line, etc.
• Scramble a written or recorded message: either one delivered to you or by you, or one you have intercepted.
• Negate the structure or power of a single mechanical or electronic device (making batteries fail, or a lock fall apart).
• Cause immediately local luck to go haywire.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Where the destruction of order would benefit you, trivial targets and targets of lower Tier stop obeying human laws and behave in aggressive and disorderly ways. Impossible things happen around you as probability ceases to function. Chaos celebrates you, upending the ordered way of things: pigs fly, fish breathe air, machines come to life, etc.

Mortal Failure

Processes and design stop working: internal combustion stops, electricity ceases its flow, glass becomes opaque, mirrors cease reflecting, and so on. Chaos rejects your efforts and seeks to teach you a lesson.

DOMINION STUNTS

Bacchanal (3s)

Apply this stunt to any Encourage Behavior roll to convince any target of the same Tier or lower to upend the norms of mores of their society and behave in a wild, chaotic, and rebellious manner. As long as this stunt is applied to the action, the Difficulty is treated as 0, unless the target has innate protection from violent, chaotic, or wild emotions, in which case it defaults to a Clash of Wills. If the character using this Stunt is a Demigod, the Tier restriction does not apply.

Chaotic Revelry (1s)

Apply to any action. You may spend dice to supplement this action from the Collateral pool as if you had spent Momentum. This does not remove the dice from the pool. Then, roll the current value of Collateral Pool immediately after this action resolves.

Endless Vexation (3s)

After an attack or social roll, inflict the target with 1c “Endlessly Vexed.” Any character who doesn’t buy off Endlessly Vexed suffers it as a condition, and is mired in a thousand petty entropies that increases the Difficulty of all rolled actions by 1 until they resolve it by using a Simple action to shake free of the chaotic influence.

Ruinous Wake (1s)

After resolving a Movement action, leave gratuitous destruction and confusion in your wake: destroy a mundane object you passed by, despoil a mortal place, embarassingly disable a character of a Tier lower than you, etc.

DARKNESS

The Demigod controls shadow and light levels, banishing sight and obscuring anything they wish to be hidden. Those around them find themselves accustomed to darkness and do not fear what might be within it.

CASUAL MIRACLES

Demigods with the Darkness Purview might perform any of the following casual miracles:
• Snuff out all light sources in an immediate area (such as the room you’re standing in).
• Dim or suppress all local light sources.
• Obscure the perceptions of observers outside of Close range.
• Manipulate shadows.
• Identify anything concealed by mundane darkness.
• Banish the fear of the dark from others by your presence.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

To the benefit of your success, darkness celebrates you, snuffing out unwanted light around you. If it would enhance your result, the dreams of others manifest around you. These manifested dreams may provoke Fatebinding.

Mortal Failure

Darkness consumes everything unchecked, obscuring all perception and completely cutting trivial targets off from sensory perceptions. Darkness consumes your perception as the Primal force of darkness turns on you. The dreams animated by the result become aggressive and attack.

DOMINION STUNTS

Dream Thief (2s)

Target an enemy with an attack. Steal a bit of the targets last dream, and wrap it around yourself like a cloak. While in combat, gain the benefit of Heavy (1) Armor, which does not stack with any other armor.

Dreamlike Atmosphere (2s)

Transform the field around you with a mystifying, dreamlike quality. Apply to any Intrigue action and increase or decrease the Atmosphere of the scene by up to 2, as it clouds current emotions with dreamlike threads.

From the Weft of Dreams (2s or 4s)

During Procedural play, the character using this Stunt may touch a target and sift through their dreams to investigate hidden information. For 2s, the character may always use the Additional Clue or Interpretation stunts to access information that could only come from the target’s subconscious. For 4s, this extends to complex investigations, allowing characters to interpret data from dreams in instants, rather than over long periods of time.

Shadow Puppets (3s)

When making any complex action, summon animated constructs from the shadows of people or things around you. These Shadow Puppets assist with whatever task you are attempting, regardless of the area of action. They count as Followers (4) with the following tags: Entourage or Consultant; Archetype (choose one other type), Group, Helpful, Defensive. These puppets last until the end of the session or until the complex action is complete, whichever happens first.

DEATH

Upon achieving dominion, the Demigod controls total power over death itself. Their friends and allies, too, no longer fear the call of death.

CASUAL MIRACLES

Demigods with the Death Purview might perform any of the following casual miracles:
• Know the moment a person or animal has died in a local area.
• Grant a suffering person or animal a peaceful and painless death.
• Know which character is fated to die next.
• Extend a dying person or animal’s life by your Legend in days.
• Kill anything trivial, instantly.
• Protect the vulnerable from untimely death (children, elderly, terminally ill, immunocompromised).

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Shades, undead, ghosts, and other spectres arrive to celebrate or assist with your result. This is utterly terrifying to any non-magical person who can perceive it. These UNQUIET DEAD cannot be banished by a death power, but leave at the end of the scene.

Mortal Failure

Small animals, insects, and/or trivial targets drop dead. All the dead in the area awaken to judge you for your failure. They cannot be banished but resume their eternal sleep at the end of the scene. The unquiet dead bring anything recently deceased to you as a macabre

DOMINION STUNTS

Bring Them All Back to Life (3 or 5s)

Apply this Stunt to any Occult roll. If the character using this stunt is the Demigod with the Death purview or a Bandmate, it costs 3s. If the character is an allied SGC, this costs 5s. Instantly reanimate any and all corpses of trivial targets in the same range band. They rise from their graves as obedient undead Followers with the following tags: Heavy, Mob, Tough. If the Stunt user does not have the Death Purview, they also gain Unruly but do not benefit from an increased Follower rating. The Followers persist until the end of the session, at which point they return to their eternal sleep.

Chains of Damnation (3s)

Apply to any Encourage Behavior roll. The target gains the complication Haunted by the Past with a rating equal to the user’s Tier+1. Any time the target attempts to block Influence and does not buy off this Complication, they must give into the encouraged behavior, or be haunted by the disapproving and furious spirits of their past.

Enervating Aura (2s or 4s)

Apply to any attack action. The target gains the Enervated condition. While they have this condition, all attacks targeting the character are treated as though they have the Brutal tag. For 4s, the condition worsens, preventing the character from healing until the condition resolves. Resolve Enervated when the character is Taken Out or takes damage from a Critical Hit stunt.

The Reaper Smiles (3s)

The Scion creates a Smiling Death condition on themselves. In combat, they may resolve this after defending. Force the enemy to resolve their attack action as a mixed action, using the lower of Integrity or Occult, as the target must overcome their fear of death. In Procedural play, they may resolve it when they discover the identity of a killer, a murder weapon used, or similar terminal information and regain 1 Legend.

DECEPTION

Demigods with dominion over Deception command the concept of truth and lies. They bless their allies with gifted, silver tongues, and alter meaning simply by being present.

CASUAL MIRACLES

Demigods with the Deception Purview might perform any of the following casual miracles:
• Create distracting sensations (illusions, phantom sounds, distracting smells, etc.)
• Cause sensory disturbances (a constant background hum; a barely perceptible vibration, etc.)
• Flawlessly lie to any trivial target.
• Instantly forge a document, just by claiming it is what you say it is.
• Tell lies so thorough they become real to anyone of a lower Tier.
• Make a target of lower Tier believe that you’re telling a lie, no matter what you’re saying.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

All onlookers perceive your phenomenal success as something entirely different than what they witnessed, resulting in wild rumors spreading about your “deeds.” The Storyguide is encouraged to offer a randomly-generated Fatebinding to the character.

Mortal Failure

Your deceptions, lies, and other alternate identities go haywire, shifting and manifesting around you as you become a mercurial creature of half-truth. It requires extra effort to convince people of who you are.

DOMINION STUNTS

Decoy (variable)

This stunt may be used as a placeholder for any other Stunt, allowing the player (or the Storyguide) to declare “Decoy” instead. Spend a number of successes on this Stunt equal to the copied Stunt’s cost. Decoyed stunts may be activated at any point in time later, as long as this Dominion Boon is active. Each character with access to this boon may only Decoy one stunt at a time. Storyguides may veto a decoy on any stunt they feel would ruin the clarity of play. A player cannot be coy about declaring Inflict Injury, for example, but could use Decoy to delay damaging an enemy until after the fight is over.

Liar’s Eye (1s)

Until the end of the scene, characters using this stunt during Procedural play may apply the Q&A stunts and the Interpretation stunts to always recognizes attempts to disguise or conceal evidence. While this Dominion stunt is active, Storyguides should include these possibilities in any answer to questions posed with those stunts.

Many-Faced Deceiver (2+s)

The character using this stunt refuses to adhere to the truth of a single identity, sowing confusion and bewilderment when interacting with them. During any Intrigue roll, reset a character’s Attitude toward them to 0. This Stunt’s cost increases by 1 for every time it has been applied during the same scene. That Was Never Always Me (3s): The stunt user bends the truth around them, deflecting attention. As a Defense stunt, enemies cannot target or affect the character without spending 1 Tension until the start of their next Turn.

EARTH

Reigning supreme over stones, dirt, and ore, the Demigod rules the dominion of Earth. Their overwhelming earthen power empowers their friends and compatriots, hardening skin and shaping majestic works from clay.

CASUAL MIRACLES

Demigods with the Earth Purview might perform any of these casual miracles:
• Calcify a handheld object.
• Cause tremors within Close range.
• Know the mineral composition of anything you touch.
• Grow crystals from a small sample of rock.
• Produce up to a bucketful of soil, sand, pebbles, and stones.
• Command rocks or a single large boulder to move.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

The earth quakes and rejoices in your success which does not harm anything serious (unless the roll causes the collateral pool to empty) and furthers the result of your roll. The ground craters around you or crystals/pillars erupt nearby — these further your success if applicable but otherwise do not appear in places that would cause harm.

Mortal Failure

Inanimate objects in the area turn to stone until the end of the scene. Metals revert to ore. Glass crumbles into sand. An earthquake destroys something nearby even if the collateral pool did not empty.

DOMINION STUNTS

Lingering Footsteps (1s)

Apply this stunt to any Procedural roll. Until the end of the scene, the using character may apply the Interpretation and Q&A stunts by picking up trace information left behind in dust, dirt, grass, mud, sand, etc. — even if the characters involved did not come into contact with anything directly earthen, they still leave behind similar forensic evidence so long as this Stunt is in play.

People Made of Stone (1s or 3s)

As a Defensive Stunt in combat, characters may spend 1s to give themselves Soft (1) Armor if they do not already have a source of Armor against a single attack. Outside of combat, characters may spend 3s to automatically resolve any disease-related Complication as though they had successfully bought off the Complication.

Raise the Earthen Barrier (3s)

After any Defense roll, the Scion can create Cover for themselves or anyone else in their range band. This may be Heavy Cover for a single target, or Light for multiple.

Shaped from Clay (3s)

When making a roll to aid with a crafting project using earth, stone, or metal this stunt adds a free milestone. Any ally may take advantage of this free milestone, though it may only apply once per scene.

EPIC DEXTERITY

With expert control over their body’s movements, a Demigod with dominion over Epic Dexterity moves faster than lighting and lighter than the wind itself. They spread this fleetness to their friends and allies.

CASUAL MIRACLES

Demigods with the Epic Dexterity Purview might perform any of these casual miracles:
• Pluck motes of dust from the air.
• Pull an object from underwater without causing ripples.
• Dig up and re-plant a flower without disturbing any blossoms.
• Walk across barbed wire without risk of injury.
• Use a shard of glass to shave.
• Assemble a scale model with your feet.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Your extreme speed and accuracy encourages inanimate objects or environmental things to compete with you. Where it would further the success, everything else (including Birthright and Fatebound characters and trivial targets) speeds up too.

Mortal Failure

You move so fast it causes knockback, turning things around you into dangerous projectiles, or causing objects around you to ricochet in hazardous directions. The objects or environmental things inspired to race you win the contest, and revel in their victories.

DOMINION STUNTS

Appealing Grace (1s)

Apply this stunt to any Encourage Behavior or Encourage Belief roll, allowing the using character to retroactively express what they wish to communicate exclusively through graceful, evocative body movements (such as feats of acrobatics or dancing, etc.).

Faster Than Yourself (3s)

The character’s supernal speed allows them to doublecheck and readjust their own progress on the fly. In action-adventure scenes, they may use this stunt to reduce any one Complication affecting a ranged attack, movement action, or chase action by 2, to a minimum of 0, for the duration of the scene. This does not count as buying off the Complication, but suppresses the result of failing to do so when this stunt is applied. When this stunt is applied to a Complex Action, they may negate a previously failed Interval.

Untouchable Opponent (4s)

As a defensive Stunt, after spending the successes, the using character declares themselves out of range of a single attack, regardless of its ranged Tags, and may appear anywhere within Medium range of their starting position. Characters who do not have the Epic Dexterity Purview may only use this Stunt once per fight.

EPIC STAMINA

With dominion over Epic Stamina, the Demigod ascends to a new level of durability. She spreads her unstoppable vigor to her allies, granting her friends nigh invulnerability.

CASUAL MIRACLES

Demigods with the Epic Stamina Purview might perform any of these casual miracles:
• Eat gravel, lightbulbs, or dirt; drink gasoline, paint thinner, or bleach.
• Swim across an ocean.
• Warm your hands by holding hot coals.
• Use a blowtorch to dry your hair.
• Survive depressurization.
• Climb a mountain unprepared.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Your extreme durability causes impossible success, leading targets more fragile than you to be inspired to do dangerous deeds, putting themselves at risk in order to further your success. Just because you can weather anything thrown at you does not mean everyone else can.

Mortal Failure

Cause damage to the scenery because your body was knocked through a building unharmed, smashed clean through several floors of a twenty-story building, struck by a moving train, or the like. Attract unwanted supernatural attention because of how tough you are. Other things break out of envy toward your invulnerability.

DOMINION STUNTS

Adamantine Flesh (3s)

As a defensive stunt, the Scion shakes off damage and suffering on a truly impressive level, or grants similar invulnerability to her allies. For the remainder of the round in which this Stunt is applied, the difficulty of your opponent’s Inflict Damage and Critical stunts increases by 3, which stacks with any armor or existing Defense bonuses.

Impossible Vitality (2s)

During any Complex Action, you may use this Stunt to resolve an Injury condition.

Untiring (2s)

During any extended Complex Action including crafting projects or procedurals, any character applying this stunt does not suffer increased Difficulty or Complications from continuing the action no matter how much in-game time passes and can do so without sleeping, eating, or resting.

Unstoppable Chatter (4s)

You talk without ceasing, giving your social opponent no room to get a word in edgewise. Apply this Stunt when you block Influence against one Encourage Behavior or Encourage Belief action target- ing you. That roll counts has having 0 successes.

EPIC STRENGTH

There’s nothing a Demigod the dominion of Epic Strength can’t lift, break, or throw. Her epic might inspires those around her to similar, impossible feats.

CASUAL MIRACLES

Demigods with the Epic Strength Purview might perform any of these casual miracles:
• Crush coal into a diamond with your hands.
• Sleep while doing pull-ups.
• Do power cleans with a city bus.
• Throw a touchdown pass to a stadium one city over.
• Kick through an armored car.
• Punt a soccer ball into space.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Other things including trivial targets attempt Feats of Strength to further your goal and impress you. If it would further your goal, you shatter any objects you are holding or are nearby.

Mortal Failure

If it would hinder you, you destroy an object in the scene or that you’re holding. An equal and opposite reaction happens and your use of force sends you flying. Other creatures and heroes appear to challenge your might.\

DOMINION STUNTS

Applied Force (1s)

When making an Encourage Behavior or Encourage Belief roll, until the end of the Scene characters applying this stunt may make both those actions with aggressive, forceful, or violent physical actions without any need to use their words. This applied force can be figurative or literal, as the player decides.

Outta Here (3s)

When you hit things, they don’t stick around. Apply this stunt after any thrown or close combat attack action. Move a target up to Medium range away.

Fastball Special (2s)

In a Chase after any Skill roll, your opponent loses a successful Lap as they are knocked back or you toss a comrade closer to them.

Wrestle the Truth (1s)

For the duration the scene, characters utilizing this Stunt can apply the Additional Clue and Interpretation Stunts during any Procedural action in which they have physically clashed with the result — anything from physically prying information from a tome, or wrestling with an online scholarly journal, etc.

FERTILITY

The undisputed master of life and growth, a Demigod with the Fertility Dominion changes the outcome of lives with a thought and a gesture. Her allies, too, gain the ability to command what thrives and what dies.

CASUAL MIRACLES

Demigods with the Fertility Purview might perform any of these casual miracles:
• Make nearby plant bear fruit, regardless of season.
• Know familial relationships and lineages of a person at a glance.
• Bless anyone who wishes it with a child.
• Hybridize the traits of any plants, so long as you have samples.
• Prevent unwanted reproduction from domesticated or wild animals.
• Conjure fresh fruit and vegetables or purify any imperfections from meat with a touch.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Cause spontaneous blossoming and fruit on plants nearby or wild growth of plants/maturation of animals, if any of these would further your goals rather than hinder them. Trivial targets or animals swarm you, begging for your blessing.

Mortal Failure

Suck all the life out of plants nearby. Domesticated animals become the sterile. Cause wild, spontaneous, unchecked growth of everything around you.

DOMINION STUNTS

Blossoming Connection (0s)

When spending a roleplay scene establishing or fueling a Bond, by spending the success on this stunt, the characters may increase the final success total by 1.

The Ripe and Ruin (1s)

During Procedural Play, whenever the character uses the Extra Clue or Q&A stunts during Analysis or Survey actions to determine clues or information pertaining to a target’s life (relatives, lineage, overall health, etc.) or death, they gain two additional clues or may ask two additional questions.

Withering Curse (3s)

Apply this stunt after any attack or social action. An opponent or enemy suffers a Withering Curse complication (1c) on all actions that oppose you. If they fail to buy it off, they lose a health box, and gain an additional Condition as well. You may choose to resolve this Condition on any enemies affected this way at any time.

FIRE

The Demigod burns with unchecked passion and heat, searing through everything around them. Their fires rage within their allies, transforming them into devastating forces of nature.

CASUAL MIRACLES

Demigods with the Fire Purview might perform any of these casual miracles:
• Conjure up to a campfire-sized flame.
• Warm the temperature of a room by several degrees.
• Manipulate and move existing flame.
• Amplify or suppress an existing fire.
• Create a halo or aura of flame around your person.
• Superheat a single part of your body.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Where it would further your goal ignite, melt, or superheat anything present in the scene. Ignite the fires of passion or creativity in onlookers, inspiring them to help you further your goal (and likely provoke a Fatebinding).

Mortal Failure

Where it would cause setback, ignite, melt, or superheat something in the scene. Mundane Flames come to life, and to seek to spread and destroy. Provoke intense feelings of anger in onlookers and bystanders.

DOMINION STUNTS

Blazing Trail (3s)

You move trailing glorious fire. This stunt may be applied to any close combat attack following a Rush action. Your attack gains the Arcing, Aggravated, and Brutal tags.

Burnout (3s)

This stunt may apply to any Chase roll. Immediately create a Hazard (5c) your opponents must deal with.

Excessive Heat (3s)

When blocking Influence, character may use this stunt to work themselves into a passionate frenzy and ignore the effects of a single Encourage Behavior or Encourage Belief action. They must, however, follow this by acting to fiery extremes. Characters without the Fire Purview may only use this Stunt once per Scene.

FORGE

Master of physical creations and metals, a Demigod with Forge dominion creates wonders from scraps. Their presence transforms rank amateurs into peerless craftspeople.

CASUAL MIRACLES

Demigods with the Forge Purview might perform any of these casual miracles:
• Instantly perform simple repairs on an object.
• Transmute a handheld amount of metal from one type to another.
• Create a simple machine from minimal parts.
• Conjure metal scraps or tools, enough to start a small project.
• Bend, shape or manipulate any handheld metal.
• Understand the composition of any object just by holding it.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Optimize or mechanize the entire field; all items in the field repair and self-improve. If it would further your goals, an object you are holding transforms into another object of equal size. Their functions do not need to be similar. For example: a knife could transform into a wrench, a spoon, an envelope, etc.

Mortal Failure

Mechanical functions cease, electronic devices short out, objects take on undesirable functions mid use, and tools rebel against their users. Made objects animate long enough to spurn you, and show distaste for your failure.

DOMINION STUNTS

Instant Armory (3s)

In combat, after any relevant combat roll (including Initiative) produce and equip yourself or an ally with any mundane weapon, armor, or useful material good. If the weapon doesn’t feature Scale (Such as an anti-material rifle for shooting a Rok) it gains an additional 1 Enhancement.

Incomparable Gift (3s)

When making any Social roll, you produce a gift for another character; if they accept it, their Attitude toward you immediately moves two steps more positive. If they reject it, regain a point of Legend.

Precise Calculations (1s)

For the duration the scene, characters utilizing this Stunt can apply the Extra Clue and Player Inspiration Stunts without cost during any Procedural action in which they have observed a physical object(s), or applied mathematical calculations to determine the outcome of a situation.

FORTUNE

Possessed with incomparable luck, Demigods with dominion over Fortune make their own fate. Those around them are blessed with consistent good luck or cursed with dreadful misfortune.

CASUAL MIRACLES

• Win at any game of chance against a trivial target or target of lower Tier.
• Find miscellaneous but useful items in a pocket, glove compartment, garbage bin, etc.
• Never get caught in any red lights while driving.
• Curse a trivial target or target of lower Tier to always hit every red light while driving.
• Sense bad luck about to befall another character.
• Bless a target with minor good fortune or curse a target with petty inconveniences.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Cause Rippling waves of good luck. Everyone in the field find themselves benefiting from good fortune: finding just the right amount of money in their pockets, reconnecting with old friends and lovers, or randomly finding long lost objects and so on.

Mortal failure

Bad luck ripples through the field, causing dozens of minor accidents: things going missing, relationships turning sour, etc. Or, all characters in the field have premonitions of a dark fate as they witness every misfortune that may come to pass.

DOMINION STUNT

Fool’s Gambit (variable)

Willingly fail the roll. Add 1 Momentum to the pool for every success you would have gotten, to a maximum of the Momentum pool max (twice the number of players). You do not gain Momentum as an additional Consolation for this failure. This failure cannot be a Botch. This stunt may not be used while the Momentum pool is full.

Swimming Uphill (3s)

After any Asset Skill roll targeting another character, apply the Anchor of Fate Condition to the target. For each time the target gains Anchor of Fate, the target number for their next roll increases by 1 to a maximum of TN 9. Anchor of Fate resolves once the target makes a roll with the increased TN.

Theft of Luck (3s)

After any Asset Skill roll targeting another character, impose the Dreadful Misfortune Condition on the target. At any time after applying this condition, the player who applied it may choose to resolve it, and then target fails the next roll they make automatically, granting the character the successes that were rolled as Enhancement to their next action. Characters may not use this to target other friendly characters, or themselves. The Condition lasts until resolved or until the end of the session, whichever comes first.

FROST

Sovereign of cold and snow, the Demigod rules supreme over subzero temperatures. Her friends and allies need not fear the breath of winter.

CASUAL MIRACLES

Demigods with the Frost Purview might perform any of these casual miracles:
• Flash-freeze something you’re holding.
• Cool the temperature of a room by a few degrees.
• Conjure ice, a snowball, or a gust of cold wind.
• Redirect the path of a snowstorm.
• Create a nimbus of hoarfrost around your body.
• Supercool a part of your body.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

Everything around you freezes. If it would further your success, flash freeze one item you’re holding. Trivial Targets in all other living things of lower Tier become sluggish and chilled; all activity dies away.

Mortal Failure

If it would hinder you, you flash freeze an object you’re holding. Rapidly freeze moisture in the air, causing damage. Freeze over plants and animal life around you. Freeze trivial Targets in place.

DOMINION STUNTS

Cold as Ice (2s)

Too cold to feel anything, the character using this stunt may ignore the effects of any Shift Attitude action, or may use this Stunt to reset their Attitude to 0.

Girded in Winter (3s)

As a defensive Stunt, gain Hard (3) Armor of ice and cold. When an enemy attack fills the last Injury that can be absorbed by the frost armor, the attacking enemy suffers Difficulty 2 on their next action as they’re frostbitten and slowed.

Frozen Path (variable)

During a Chase, use this stunt to ignore any Hazards with a rating of equal to or lower than the number of successes spent on this Stunt.

HEALTH

Neither disease nor poison finds any quarter in the presence of the Demigod. Their friends and allies receive equal protection from bodily ailments.

CASUAL MIRACLES

• Cure any minor, inconvenient, or non-life-threatening ailment instantly.
• Inflict the same on any target you touch.
• Soothe pain and other discomforts by simply being present.
• Speed up mundane medical treatment.
• No mundane infections or medical complications can happen in your presence.
• Purge all health problems from a trivial target with
a touch.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success

You purge all minor maladies suffered within perception of you. Suddenly and violently cure all ailments suffered by a single target in the Field, including perfectly healing injuries long since set.

Mortal Failure

All characters in the field become acutely aware of every single bodily function, provoking panic in lower Tier targets and discomfort in anything the same Tier or greater. Blight a target or an area.

DOMINION STUNTS

Blood and Sweat (3s)

The character utilizing this stunt pours some of their own vitality into their work. During a craft project, use this stunt on any applicable roll to gain an additional completed milestone.

Shared Vitality (3 or 5s)

Remove an Injury Condition from a friendly character in return for placing a Bruised Condition on yourself. As Stunt 5, place the Bruised Condition on an enemy character in the same range band as you instead.

Soothing Words (3s)

Heal all ailments and maladies afflicting a target with nothing but words. If the target has a negative Attitude toward the character, set it to 0. If the target has a positive Attitude, increase it by 1.

JOURNEYS

The Demigod knows the destination no matter what pathways she treads. Her wayfinding guides those around her, who never lose their way.

CASUAL MIRACLES

Demigods with the Journeys word might perform any of these casual miracles:
• Always have the right supplies for any trip.
• Drive or pilot any vehicle, no matter how unusual or how much training it might require.
• Know someone’s homeland from nothing but a glance.
• Always get a ride somewhere, no matter where you are (even if you’re in an Underworld or Overworld).
• Avoid all mundane inconveniences while traveling.
• Automatically know the location of shortcuts, footpaths, and secret passages.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
All Pathways open to you, even if there were no Pathways present. If it would further your success, a new pathway creates itself before you: like a spontaneous pontoon bridge across a lake, or a walking bridge opening over an eight-lane highway.
Mortal Failure
Any journeying or traveling goes haywire around you: vehicles crash, mundane conveyances swerve wildly off course, and navigation systems fail, etc.

DOMINION STUNTS

Calling Shotgun (2s)

When making a movement action, rather than move as normal instead instantly move to any range band along with one consenting character in the current Field, whisked away by passing illusory vehicles.

Rendezvous (2s)

At any time while the character is making a journey, following any applicable roll she may use this stunt to allow any number of Bandmates or allied characters to join her mid-trip, even if it’s geographically or physically unlikely.

Take the Wheel (1s)

When using an Encourage Behavior action to convince a target to partake on a journey or to take control, ownership, or leadership of something, the target cannot gain Enhancement to their opposed dice pool higher than +1.

MOON

Demigods with dominion over the Moon purview command the pale, shifting light of the moon, illuminating dark places and controlling the movement of light and shadow. Their allies are driven to shift and change like the moon itself.

CASUAL MIRACLES

Demigods with the Moon Purview might perform any of these casual miracles:
• Reveal something not hidden by magic.
• Inspire change in a mortal.
• Illuminate an immediate area with moonlight.
• Grant others the ability to see in darkness.
• Fade in and out of the perceptions of trivial targets.
• Cause subtle change around you.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
Soak everything in shifting light and shadow, casting the field into a moonlit night. If it would further your success, hidden things become visible and things in the open become concealed.
Mortal Failure
Cause sudden uncontrollable change around you. People suddenly wear clothes for the wrong season, outfits transform into fashions from the wrong era, belongings on trivial targets become vacation, holiday, or offseason paraphernalia.

DOMINION STUNTS

Full and Bright (4s)

This Stunt may be applied following any Social roll. Attitudes toward the Scion cannot be shifted negatively for the rest of the scene.

Lunar Revelation (1 or 3s)

Apply this stunt to any Read Attitude roll. By utilizing this stunt, exchange the cost of the Stunt for the Difficulty of the action; if the action would have a Difficulty less than 3, the cost is 1 instead.

Penumbral Shift (2s or 4s)

As a defensive stunt, the Scion becomes wrapped in moon shadow and shifting lights, a lunar cocoon making their foes sight and intentions slide off of them. At 2s, all rush actions targeting the Scion are considered automatically contested and at 4s, ranged attacks treat the Scion as one range band further away until the start of their next action.

ORDER

The Demigod commands law and order, from those of nations to those of physics. Their upright and just behavior inspires their friends and allies to behave in the same structured way.

CASUAL MIRACLES

Demigods with the Order Purview might perform any of these casual miracles:
• Make liars, cheats, and thieves uncomfortable in your presence.
• Make a trivial target obey your commands (though they will not act without self-preservation).
• Perceive a loophole in a law or rule with a sensory tell (a strong smell, a visual cue, etc.).
• Increase bureaucratic efficiency by being present.
• Cease political corruption while in your presence.
• Impel animals to obey human laws (squirrels obey traffic Do Not Walk signs, rats vacate a building after closing time, etc.), so long as it would not harm their survival.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
If it would further your success, characters of lower Tier and trivial targets accept you as an authority and show deference. Members of organized groups acting under your auspices (law enforcement, park rangers, bureaucrats, etc.) appear to assist with your goals.
Mortal Failure
The grief of broken laws weighs upon all targets in the scene with a severity based on the crime and the Tier of the character. Gods must violate the laws of physics before they feel any discomfort, while Tier 1 thieves feel as though they’re carrying a heavy burden, etc.

DOMINION STUNTS

Cooler Heads (2s)

During a social scene, characters utilizing this Stunt can reset any Attitude to 0 or apply this Stunt to negate any single increase or decrease in Attitude.

Controlled Chaos (variable)

For each success spent on this stunt, reduce the number of dice added to the collateral pool this Turn, one for one, to a minimum of 1.

Hierarchy of Need (5s)

Apply to any roll. An ally of your choice may benefit from any Scale and Enhancement bonuses you possess for their next action.

Speed Limit (2s)

During any Chase sequence, apply this stunt to any applicable roll, placing a 2c Complication of “Enforced Speed” on the opponent. The target cannot speed up or make wild maneuvers without buying off the Complication. If they do not, they must forfeit the lap or take an Injury.

PASSION

Emotions and feelings dance to the Demigod’s words. Her followers and allies, too, gain full control over their passions.

CASUAL MIRACLES

Demigods with the Passion Purview might perform any of these casual miracles:
• Brighten or dampen someone’s mood.
• Identify a person in a crowd capable of the most social turmoil.
• Hype up a crowd for literally anything.
• Manipulate the emotions of a trivial target.
• Allow two willing people to experience each other’s emotions.
• Distract a target with extreme emotion.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
The World leaps up to empathize with your feelings: animals, objects, and trivial targets behave in ways aligned with your current mood. If it would further your success, this mood shift drives these targets to you to assist with your goals.
Mortal Failure
As the success, but the sudden mood shift causes chaos and disruption as the targets around you act in line with your mood. For example: a happy ally might decide right then and there to leave on vacation without warning, etc.

DOMINION STUNTS

Distracting Provocation (2s)

As an attack stunt, the stunt user spits taunts and mocking phrases at the target, giving it the Provoked condition. While the target has the condition, it suffers +1 Difficulty to apply attack stunts as well as combat actions that might require focus. This resolves when the Provoked character inflicts an Injury upon the character who gave them the condition, or at the end of the scene, whichever comes first. The Difficulty increases for each instance of this Condition inflicted on the character, to a max of +3.

Rousing Passion (2s)

Until the end of the scene, the Scion gains the Roused condition. Whenever they spend successes from a Bond, they double the amount of enhancement they gain from it. The condition resolves at the end of the scene.

The Root of Fury (3s)

For the duration of the scene, the Q&A or Extra Clue stunts (chosen when this Dominion Stunt is put into play) have a cost of 0s so long as the clues and the questions asked pertain to the emotional states of characters involved in the scene, mystery, or investigation.

PROSPERITY

Material wealth and currency multiply in the hands of a Demigod with dominion over Prosperity. The material fortunes of her friends and allies also find their monetary gains increased.

CASUAL MIRACLES

Demigods with the Prosperity Purview might perform any of these casual miracles:
• Pull any amount of petty cash from your pocket/wallet/purse, etc.
• Always have the right currency no matter where you are.
• Always be able to track where an item was purchased, and to whom it has been sold.
• Bless or curse an establishment with success or penury.
• Turn cheap goods into high quality items.
• Know exactly where to purchase any good or service.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
If it would benefit your success, everyone nearby finds their pockets, wallets, purses, or bags filled with local currency. Cause money to literally grow on trees, or to blossom out of flowers.
Mortal Failure
Local businesses grow hostile to you and your companions, refusing to do business with you and actively interfering with whatever you’re doing. If there are no local businesses, they immediately form from nearby citizens organizing a co-op, nearby animals, or nearby now-animate objects if needed.

DOMINION STUNTS

Free Shipping! (4s)

After any applicable Asset Skill roll, conjure forth any mortal good or service you might conceivably purchase with money, regardless of location or circumstances. If in a situation where mortal accouterments are not useful, gain Momentum.

Payday! (2s)

As a defensive stunt, the character using this stunt makes a display of wealth to tempt their enemies away, inflicting the Distracted by Money Complication with a rating of 2c. After any attack action in which an enemy does not buy off the complication, they must choose to use a non-damage Stunt against you.

Solve the Problem with Money (2s)

Apply this stunt to any Encourage Behavior roll. You generate exactly enough money or valuable goods to bribe or persuade a target, adding your Tier in Enhancement, regardless of how dangerous the request might be.

SKY

Controlling the wind and clouds, the Demigod rules the skies. With her presence, she allows her allies to command storms and rain.

CASUAL MIRACLES

Demigods with the Sky Purview might perform any of these casual miracles:
• Make local weather pleasant.
• Summon a small storm, dust devil, downpour, etc.
• Quell a storm with a glance.
• Target and identify anything flying in the sky.
• Make anyone or anything falling drift gently to the ground.
• Protect yourself, others, and/or equipment from the hazards of weather.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
The localized sky becomes in tune with your actions and emotional state; lightning crackles as you strike, rain pours with cathartic emotional displays, all is clear and impossibly blue and bright for an impassioned rousing speech, even if you are indoors.
Mortal Failure
Cause uncontrollable storms, high winds, and other weather hazards to build as the weather responds violently to your emotional state. Cause the weather to become volatile and unpredictable. Any of these effects can happen even if you are indoors or in an otherwise climate-controlled environment.

DOMINION STUNTS

Defying Gravity (0 or 1s)

When making a Movement action, the character may take flight, allowing them to make the movement vertical (which can ignore the effects of hazardous or severe terrain). If the Movement action is not contested or rolled, this Stunt has a cost of 0.

Loosed Thunderbolts (1s)

Apply to any attack roll. The attack gains the Ranged (Short) and Arcing tags as characters hurl bits of storm and sky at their opponents.

Ominous Horizon (2s)

After any social roll, set the Atmosphere to any value equal to or less than your Tier.

STARS

Glittering with the light of the night sky, a Demigod with Dominion over Stars sees the World from above and grants revelations and visions to their friends and followers.

CASUAL MIRACLES

Demigods with the Stars Purview might perform any of these casual miracles:
• Give a target of lesser Tier flawless directions.
• Encode a message in a constellation
• Fill an immediate area with starlight.
• Bestow a fully accuracy prophecy upon a trivial target.
• Always know exactly where you are, even if outside the World.
• Create a beacon that perfectly guides people to it.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
Lights arch down from above, outlining and liming all the Legendary characters, creatures, and things in the field, as their Fates call down cosmic radiance upon them.
Mortal Failure
You lose your perspective, which is torn away to the whirling view of the stars above. Your eyes become starlight portals when this occurs, terrifying all trivial targets who behold it. For all other targets, this behavior registers as notably abnormal.

DOMINION STUNTS

Postcognition (3s)

For the duration of the scene, the Q&A or Player Interpretation stunts (chosen when this Dominion Stunt is put into play) have a cost of 0s so long as the interpretations and the questions asked pertain to events that happened in the past, rather than the scene unfolding in the present.

Sidereal Revelation (3s)

Reveal celestial maps of all nearby enemies, as if sketched from above. This stunt may be applied after any combat roll. Until the end of the Turn, enemies cannot benefit from cover, mundane concealment, or stealth.

The Stars Align (variable)

After making an Encourage Belief or Shift Attitude action, choose another character present in the scene. They find themselves inexorably confronted with the argument: treat the new target as though they were the target of the original action with a number of successes equal to the successes spent on this stunt.

SUN

Radiant and scorching, none shine brighter than a Demigod with dominion over the Sun Purview. By her presence alone, her friends and compatriots also shine with piercing inner light.

CASUAL MIRACLES

Demigods with the Sun Purview might perform any of these casual miracles:
• Flood an immediately local area with sunlight.
• Always know the time of day in any location under a sun.
• Strike a trivial target blind.
• Clear all the clouds from the sky over a local area.
• Control the light levels in your immediate area.
• Make all plants face you as you walk by.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
You shine with sunlight that serves as a beacon for your allies; they can notice you even through barriers and obstructions clearly, while enemies must divert their gaze.
Mortal Failure
Your radiance burns uncontrollably throughout the area, making it impossible for you to hide, and striking all trivial targets to behold you blind, while simultaneously leaving things sunburnt, bleached, and smoldering.

DOMINION STUNTS

Midday Heat (3s)

This is a Defensive Stunt, creating Complication 3. Enemies who don’t buy off this complication and must make a Survival roll (or appropriate enemy pool roll) to avoid passing out; this may be done as part of a mixed action.

Noonday Glare (3s)

In Intrigue, create Complication 3 on the opposed pools for the Encourage Behavior and Encourage Belief actions. Failing to buy off this Complication results in enemies averting their gaze and leaving your unbearable presence.

Solar Retrocognition (3s)

For the duration of the scene, the Q&A or Extra Clue stunts (chosen when this Dominion Stunt is put into play) have a cost of 0s so long as the clues and the questions asked pertain to reviewing the past as relevant to the position of the sun at the time of events. For example, a player could ask “What happened at 3 p.m. here?” and receive an answer, typically in the form of a vision.

WAR

Sovereign of the battlefield and planning table, Demigods with dominion over War are peerless generals and commanders. Followers and allies obey their orders with flawless execution.

CASUAL MIRACLES

Demigods with the War Purview might perform any of these casual miracles:
• Always know the winner of a fight between targets of lesser Tier.
• Produce any Concealable weapon from nowhere.
• Drive a trivial target to violence.
• Always know what someone is armed with unless their weaponry is magically concealed.
• Provoke a fight between two targets of lesser Tier.
• Convince a target of lower Tier to fight on your behalf.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
Regimentation and martial attitude infuses the area and people around you. Trivial targets become disciplined and brave, ready to defend themselves with everyday objects and job tools. Buildings and vehicles are suddenly militarized and hardened. Animals march in formation.
Mortal Failure
The terrible nature of war pollutes the World; houses are turned into cold bunkers, barbed wire trenches replace sidewalks, food trucks become battering rams. Broken and rusted weapons replace things of value; the scent of death and conflict drive off all animals.

DOMINION STUNTS

Only War (3s)

As an Intrigue stunt, gain +1 Scale for attempts to Shift Atmosphere to make violent conflict the only outcome or Encourage Behavior to encourage warfare, violence, and unprovoked bloodshed.

Peacekeeping (3s)

As an Intrigue stunt, gain +1 Scale for attempts to Shift Atmosphere to make violent conflict less desirable or Encourage Behavior to encourage the end of bloodshed or similar ends.

Violent Opportunist (2s)

When applied to an attack roll, this stunt allows any enemy in the current Field to count as being in range of the supplemented attack, regardless of the distance between you, allowing you to take out a sniper with your sword or use a rocket launcher on a minotaur grappling you.

WATER

Fluid and changing, Demigods with dominion over Water shift and flow like their namesake power. Those around them receive the ocean’s blessing by virtue of the Demigod’s presence.

CASUAL MIRACLES

Demigods with the Water Purview might perform any of these casual miracles:
• Manipulate water in your presence.
• Change the state of any water you touch (from ice to steam, etc.)
• Conjure a bucketful of clean drinking water.
• Convert any liquid to potable water.
• Purify a water source by touching it.
• Always know the nearest source of running water.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
The Field floods with con stant moving tides; where it would benefit your success, they buoy you and your allies, pushing things into position where you’d find them useful and pushing against your enemies or battering unattended things around.
Mortal Failure
The local field fills with stagnant salt water, smelling of brine and decaying sea life. Ruined materials, electronics, and encroaching rust rapidly follow.

DOMINION STUNTS

Dowse for Secrets (2s)

Rivulets of water seek out and expose secrets, in a Complex investigation, immediately resolve an additional milestone.

Inexorable Tide (2s)

Apply to any attack roll. The targeted enemy reduces its Defense by 2.

Washed Out (3s)

Make a number of 3c Water Hazard complications equal to the using character’s Legend. Unresolved Water Hazard complications increase the targets next Chase rolls difficulty by 1 for each unresolved Water Hazard. Alternatively, create the same number of Water Hazards, which count as Field Complications with the same rating that count as severe terrain if not bought off. If the using character does not have a Legend rating, treat it as though it were 1.

WILD

Primal and untamed, the Demigod controls with wilderness with godlike ease. Her friends and compatriots need not fear the hazards of nature or deprivation so long as she is present.

CASUAL MIRACLES

Demigods with the Wild Purview might perform any of these casual miracles:
• Destroy concrete/pavement/asphalt with sudden overgrowth.
• Allow wild animals to survive in an urbanized area.
• Stimulate or suppress the growth of a plant or crops.
• Find the quickest path through the wilderness.
• Always be able to survive off the land.
• Infest a habitation of a target the same Tier or lower with vermin or insects.

CATASTROPHIC SUCCESS AND MORTAL FAILURE

Catastrophic Success
Where it would benefit your success, the World rises up beneath and around you, plant life rapidly growing and spreading while animals return and resettle with supernatural speed. Crops and fruit-bearing trees spontaneously sprout and blossom, offering their bounty to characters in the scene.
Mortal Failure
The wild’s pain makes itself manifest. It seeks revenge, unchecked growth shattering through paved roads, ripping through buildings, and tearing down human-made constructions. Wild animals frenzy and attack trivial targets present in the scene.

DOMINION STUNTS

Base Instinct (2s)

Apply to any Procedural roll. Until the end of the Scene, the target gains an Animal Instinct condition with a rating equal to your Tier. On any action in which they do not buy off the complication, they cannot give into the duplicitousness of human nature, and furthers a Procedural as if they had been targeted with the Extra Clue or Interpretation stunts.

Dandelion Banquet (3s)

You feed yourself, your band, and any other allied characters with you on local edible foliage, which grows if none is present. This gives you enough sustenance for a day, and heals any Bruised Injury conditions you may have, but each character may only benefit from the use of Dandelion Banquet once per session.

Lower Thought (2s)

Apply to any Intrigue action. The target gains the Wild Mind condition. While under the effects of this condition, the target acts purely on reflex and instinct, granting +1 enhancement to all rolls to Encourage Behavior and Encourage Belief, as they cannot apply powerful reason. This Stunt may only target enemies of equal or lesser Tier. The condition resolves once the target has performed the encouraged behavior or believes whatever they have been told.