Guardian
Bestow Responsibility
When you task a target of low- er Tier with protecting something important to you (such as your lair or hoard), they protect it as you would, taking actions relevant to your interests. You automatically know if the character tasked with protection is in trouble, wounded, or has failed in their given task.
Clarity of Purpose
Dedicate yourself to an ideal of your choosing (fight for love and justice, defend the weak, save The World from invasion). When you take action to defend this ideal, gain +1 Enhancement to all applicable rolls and any Stunts you may have gained from Knacks, including transformations.
Imbue Talisman
Bless an object (usually from your hoard and given to someone you wish to protect, but not required) and make a Knack Skill roll. If any successes are achieved, it then grants the bearer +2 Enhancement to rolls made to defend or protect against a particular person, thing, or situation as defined at the time of blessing.
Honed Alertness
While you protect someone, neither you nor the character in your care can be ambushed. If an enemy has an effect that would contest this, make a Clash of Wills. You may spend Momentum to grant either Hard (1) armor or (Guardian dots/2, rounded up) to Defense to your protected target until the end of your next turn.
Vigilant Protector
When you stand guard over a person, place, or thing (eggs, your hoard, a bodyguard’s charge), you do not need to eat or sleep so long as your vigil persists. This benefit extends so long as the protected target remains within your sight. You may do other things — talk, interact, move around, etc. — but must devote most of your time to keeping your vigil. You may only keep vigil over one thing at a time.
Living Pillar:
Prerequisite: Vigilant Protector.
When you protect someone else with your body, you are immune to environmental hazards: The flames of a burning building do not scorch you, a landslide does not crush you, water cannot drown you, and so on. As long as you keep your target close (within arm’s reach), they benefit from the same immunity, but still need to eat, sleep, etc., so it’s best to leave a hazardous area as quickly as possible. If you have Elemental Immunity transformed, you may instead spend 2 Momentum to apply this immunity to your protected target without them needing to be near you.
Warning Sense
You sense the presence of danger before it emerges. Spend Momentum and double the successes on any roll to detect ambushes or to discern whether a person means harm.