Predator
Apex Predator
When a target of lower Tier who you have been pursuing attacks you or otherwise attempts to hunt you in return, increase the Difficulty of all Stunts they apply against you by +1. Spend Momentum to increase it by an additional +1.
Blood in the Water
When you pursue, hunt, track, or harm an already injured target, you add the value of their current Injury Condition as Enhancement to relevant rolls, including attack rolls.
Implacable Killer
Pick a target that you are hunting. As long as you hunt, stalk, ambush, or otherwise assault them indirectly, gain your choice of either Hard (1) Armor or +2 Difficulty on the target’s use of the Inflict Damage or Critical Hit Stunts. If you stand and fight your prey head-on and fairly, this effect immediately ends.
Most Dangerous Prey
Choose an enemy. While you pursue them, gain +1 Enhancement to all rolls made against the target (including attack rolls) until the end of the session or until you catch them, whichever comes first. You gain access to the following Stunts, which may be applied to any attack action made against your quarry:
Stalk (1s): After resolving your attack, spend a success to take an additional Move action.
Entrap (any successes above Defense): You trap the target in place. They may not make Move, Rush, or Disengage actions. To end the effect, the target must make Athletics + Dexterity rolls vs. your Knack Skill until they succeed or until you choose to end it, whichever comes first.
Quenched with Blood
When an enemy is Taken Out by you, spend Momentum and heal 1 Injury, starting with the most severe. This does not heal any Injuries taken to Armor.
Perfect Camouflage
You blend in seamlessly with your surroundings, granting +3 Enhancement to avoid no- tice by the person you are pursuing, which applies before you roll. Targets of a lower Tier simply cannot spot you. Gain access to the following Stunt
Vanish (successes equal to the target’s Composure): After resolving an attack, you vanish from the target’s line of sight. They may not target you with any action until the start of your next turn.
Send the Pack
Make a Knack Skill roll. On a success, designate a target that you can see with unaided sight. Friendly characters you designate up to your Inheritance can pursue them without ceasing and at no increased Difficulty.