Watcher

Complete Privacy

When you pursue information, any interactions you take cannot be listened in on, your lips cannot be read, your phone can’t be tapped, etc. by use of mundane means. Add +2 Difficulty to attempts to tail you. This protects only against covert attempts to invade your privacy and offers no protection against airport security going through your luggage or rivals breaking into your apartment.
Eyes in the Blinds

Spend Momentum to invest a fraction of your power into a small token (a coin, a figurine, dice, an arrowhead, etc.). Place this token anywhere in a Field you are aware of, and for as long as it remains in place you have the power to observe the goings-on in the Field as if you were present. This lasts for the duration of a day in-game time, or for a session of play, whichever comes first. You do not have to deliver the token yourself, and may send an ally or animal companion to deliver it instead. If the token is destroyed or otherwise removed from the Field, the effect ends. If an enemy knows to sniff out the token, they roll one of their applicable pools. The Difficulty to notice the token is equal to your Watcher Calling dots. If a supernatural ability would automatically detect this observation, make a Clash of Wills.
Flawless Observer

During Procedural play, when you look for clues using the Analysis, Surveying, or Research approaches, add (Watcher/2, round up) Enhancement to apply any of the finding clues Stunts, or any other Procedural Stunts you may have from Birthrights or Magic.
Indisputable Analysis

You spend a moment observing the scene you wish to analyze, and then make a Knack Skill roll. You then apply the successes on this roll as Enhancement to all rolls made to analyze and investigate the incident (for the purposes of information gathering, etc.) for the rest of the scene. These successes apply before you roll.
Keen-Eyed Watcher

When you enter a Field, you extend your senses to determine what might await you. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question. The Storyguide must answer these questions honestly:
• What kinds of hazards (such as terrain) are present?
• Where is the nearest exit?
• Where is the safest way in?
• How many hostile enemies are present?
• Who (or what) is the biggest threat?
Surveyor’s Watchful Eye

When surveying a person, place, or thing, you do not need to rest or sleep, and any attempts made to alter or interfere with the subject of your observation immediately provokes a Clash of Wills which automatically identifies the name and location of the inter- loper. If they win the Clash of Wills, you know one or the other, at your choice.
Unobtrusive Visitor

When you would observe or infiltrate a location where you do not belong, spend a Momentum and blur the line between what is expected and unexpected. You take on the aspect of someone unassuming and invisible: a janitor, gardener, housekeeper, etc. So long as you collect information or remain an observer and do not take hostile action, anyone in the same Field as you overlooks your presence. This lasts until you take violent action, or until you leave the Field, whichever comes first.