Animal Control
Cost: Imbue 1 Inheritance
Duration: One day
Subject: One animal
You share a connection with an animal that rivals that of your connections with humans. You can form a temporary Bond with an animal, as though it were a person. Any successes not spent when the Bond fades are converted to positive Attitude from the animal to you.
MASTER OF BEASTS
Cost: Imbue 1 Inheritance
Duration: Indefinite
You can speak to and understand all animals. Animals that don’t have a Legend or Inheritance rating treat their Attitude toward you as one point higher when determining whether you can persuade them to take on a task. Unless specified, this bonus does not stack with other magical Attitude bonuses. Once you reclaim the Inheritance from this Spell, your animal helpers will still try to complete your requests, but may become distractible or less reliable, at the Storyguide’s discretion.
MASTER’S SONG
Prerequisite: Friend of Beasts
Cost: Spend 1 Inheritance
Subject: Multiple animals
Your words carry a magical effect, bolstering people and creatures under your command. All people who you command (through Birthrights or Paths) and all animals with a positive Attitude toward you within Medium range gain +1 Scale on all actions made in accordance to you wishes. If all your targets are trivial, this Spell requires you to only imbue an Inheritance instead of spending.
MENTAL COMMAND
Prerequisite: Master of Beasts
Cost: Spend 1 Inheritance
Subject: Multiple targets
You can compel any number of trivial targets and animals within Medium range to act in a specific way. You give a single command, and as long as they are able to complete it, they do so. Your targets do not take actions that directly endanger their lives, but will attack a superior foe or take risks to complete the task. You cannot give different commands to different targets. If an animal is a Legendary Creature, it provokes a Clash of Wills.
MERGE WITH BEAST
Cost: Imbue 1 Inheritance
Duration: Indefinite
Subject: One non-legendary creature
You can temporarily possess and control a single animal. This animal must be in Short range when you initially use this Spell, but until you reclaim your Inheritance, it allows you to mentally control and access the senses of this animal, regardless of range.
You can use the animals’ senses to experience the world, dictate their actions, and even use your Spells and Knacks through them. The animal remains aware of what’s going on, and can communicate mentally with you. You retain consciousness and control of your body while possessing an animal, and can take actions through either body, even simultaneously. However, all such attempts always count as mixed actions.