FAMILY

Families stick together and love each other, even in the most demanding and challenging times. Fate validates kinbonds, sworn oaths, and chosen families as much as birth, adoption, and marriage when recognizing a Scion’s family.

Invoke

The Scion uses their Family’s Name instead of their Legendary Title to accomplish a Feat of Scale. The Family’s Name works the same as a Scion’s Legendary Title, but it applies to the entire group instead of an individual. Storyguides and players should work together to decide the Family’s Name when applying this Condition. Compel

Families meddle, even if they mean well. Compel this Condition before attempting a roll: The Scion gains a point of Legend and automatically fails the roll with a Consolation.

Resolve

Blood runs thicker than water, especially for Scions, and families show up when least expected. The Scion’s player invokes a Twist of Fate, revealing that an SCG they interact with is a part of the Family. They retroactively establish a Bond. The Bond has a pool of successes equal to the Fatebinding’s Strength.

  • The Family breaks contact with the Scion or is otherwise taken out permanently. The Scion fulfills a Deed and suffers a Failure Deed for an appropriate calling.
  • Despite the best of intentions, Families do become toxic, manipulating one another for their own gain. Convert this Fatebinding to a CONSPIRACY of the same Strength.
  • Even when Families drift apart, seeing each other again still soothes the soul. Convert this Fatebinding to a BALM of the same Strength.