Squadron

A Hero might not like their Squadron. Hell, they might hate their guts, but they are part of the same unit. When the shit hits the fan, they put their personal feelings aside and have each other’s backs.

Invoke

The Scion makes a single use of a Warrior Knack. If the Fatebinding’s Strength is 1-3, this must be a Heroic Knack. If the strength is 4+, it may also be an Immortal Knack.

Compel

Belonging to a Squadron means putting boots on the ground when a mission comes up. The Scion gains 1 point of Legend, while the Squadron gains the Imperiled Condition. The Condition represents their current orders, which inevitably put them in mortal danger.

Resolve

The Squadron moves into position and helps the Scion neutralize her target. When the Scion undertakes an Ambush action, she increases the action’s Scale by the Fatebinding’s Strength.
• The Squadron disbands or is otherwise taken out permanently. The Scion fulfills a Deed and suffers a Failure Deed for an appropriate calling.
• The bond between the Squadron strengthens in the heat of battle; convert this Fatebinding to a BOON COMPANION of the same Strength.
• The Squadron turns on the Scion, ready to abandon her at the worst possible moment for slights real and imagined. Convert this Fatebinding to a TRAITOR (Apparent: Squadron; Actual: Nemesis) of the same Strength.