Lover Knacks

Mortal Lover Knacks bestow upon you domain over relationships, attention, and other’s emotions. Lover Knacks are driven by the concepts of emotion and relationships.

Some Lover knacks reference “strong devoted, intimate, or romantic relationships.” Bonds or mutual strong positive attitudes will often qualify for this, but relationships that have been roleplayed or described in such a matter apply as well, even if they haven’t been formalized through mechanics

Lover Knacks Master

Lover Heroic

• All Your Favorites

• All Your Favorites

You can immediately recognize some of a character’s favorite things when meeting them or hearing about them from those who know them — favorite bands, films, candies, color, and so on. When you capitalize on this to connect with or bribe them, you gain a +2 Enhancement. If you have any opportunity to prepare your surroundings to suit their taste, whether finding the perfect café or putting on the right music, you treat its Atmosphere bonus as +1 higher than normal with them.

• Beyond Words

• Beyond Words

You and characters who have strong devoted, intimate, or romantic relationships can convey thoughts instantly with a glance or a meaningful sigh. Others cannot eavesdrop on such communication unless they share similar bonds with both of you. Gain Enhancement 2 when working on Procedural actions with such characters.

• Don’t You Remember Me

• Don’t You Remember Me

With this Knack you may construct a memory of an old friendship with a character you have just met. Make a Knack Skill roll with 1 Enhancement and apply these successes as a Bond of Friendship (Scion: Origin, p. 79) which lasts for the remainder of the session. You may accept a Fatebinding with the Storyguide Character to apply a Feat of Scale to the roll rather than the 1 Enhancement. If you do, the Fatebinding Role will always be RIVAL.

• Fluid Appeal

• Fluid Appeal

When interacting with someone, gain knowledge of whatever floats their boat. At any subsequent interaction, you can shift your features to be more appealing, adding +2 Enhancement to any persuasive social action including but not limited to seduction. This bonus applies before the roll is made. Note that this does not conceal your identity in any way.

• Heart Turned Cold

• Heart Turned Cold

Make a Knack Skill roll. If successful, you make a target’s attitude towards one character more negative, shifting it by an amount equal to your Lover dots for one scene. At the end of the scene, the target’s attitude reverts back to its previous value. However, anyone they hurt or upset while under the effects of this Knack are still upset with the target, and any damage to the target’s attitude or bond with those characters remains until they’ve put in the work to repair the damage.

• Heartbreak

• Heartbreak

With but a few words, you can shatter a bond between two Storyguide Characters. These characters must be of a lower Tier. Make a Knack Skill roll. On a success, any Bond between Storyguide Characters of a lower Tier is severed.

• Highest Regard

• Highest Regard

Once per scene, you may dedicate a heroic action to an absent character you have a strong devoted, intimate, or romantic relationship with. If you succeed, you gain your Lover rating in Enhancement to the roll, while if you gain Complication 2 “Pining” for the rest of the scene. If “Pining” is unresolved for a roll, you must spend your next action lamenting your failures (which may be part of a mixed action).

• I am a Fire

• I am a Fire

You stoke the affection one person has towards another — including yourself — which impels them towards a relationship. If it is between two Storyguide characters, work with the Storyguide to determine how their suddenly passionate relationship takes shape. If the target is one of your bandmates, this Knack does not work unless you obtain permission from the character’s player. If the target is yourself, you gain +1 Enhancement to all Social rolls involving your partner of choice until the end of the session.

• Jump on the Grenade

• Jump on the Grenade

When a fellow warrior with whom you have a Bond of Camaraderie would be injured in combat, you may instead take the blow for them as long as you’re in the same Field. You suffer from the same wound, as though you were the intended target. If this was an area of effect that would have wounded you anyway, you suffer two Injuries.

• Lover’s Intuition

• Lover’s Intuition

When touching another character, which may be as brief as a handshake, you gain an understanding of your target’s romantic life. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question.

  • Who or what does the character love?
  • Who is the character romantically involved with?
  • Who is the character close to?
  • Who would the character like to be romantically involved with?

This may be used on your bandmates with consent from the player.

• Not a Fighter

• Not a Fighter

When you are engaged in a fight, as long as you do not make attacks, enemies will not target you directly with their attacks. Additionally, gain +1 Enhancement to disengage and withdrawal rolls. You must also have a partner or Followers present for this effect to apply.

• On Your Side

• On Your Side

When you make a teamwork action with a person with whom you have a devoted, intimate, or romantic relationship, add your Lover dots in Enhancement to spend on Stunts including any you may have gained from Knacks.

• Perfect Partner

• Perfect Partner

You know how to work perfectly in sync with someone, down to the timed beats of their hearts. Double the usual benefit you would provide from any teamwork rolls.

• Sense Weakness

• Sense Weakness

After you have made an attack, or someone has attacked you, you may analyze them for a weakness. Gain a +1 Enhancement on attacks against them and a +1 to Defense until the fight is over. Only one enemy can be analyzed this way per scene.

• Soothing Presence

• Soothing Presence

When you enter an initial social encounter, reduce Attitude by 1. For any other interaction in which you attempt to get someone else to relax, calm down, or be welcoming, you have 1 Enhancement to all applicable rolls and to apply to any Stunts you may have gained from Knacks.

Lover Immortal

•• A Place of Joy

•• A Place of Joy

Kitchen table, royal garret, artist’s studio, petal-strewn bower — wherever you stir emotions, the eddies carry others along. Imbue Legend to consecrate a place of emotion and fellowship. Anyone attempting to convey heartfelt emotion to allies or others they care about in your Place of Joy benefits from one additional Scale. This may create a Realm Condition that reduces the cost for Beauty, Passion, or Water Divine Rule actions taken through it by 1.

•• Center of Attention

•• Center of Attention

You’re where the people want to be. You are a centrifuge of social attention, automatically pulling anyone of lesser Tier than you into your social wake. If you are at a party and need to meet someone of political or social importance, they are there. If you need the attention of supernaturally powerful individuals, spend Momentum instead. At Storyguide discretion, you may need to make a Knack Skill roll to attract the attention of the Gods themselves — and this may not always work out the way you’d like it to.

•• For My Honor

•• For My Honor

When a character fights or strives on your behalf and you give them your blessing, they ignore any Injury Conditions they possess and up to your Lover Rating in points of Complication or increased Difficulty. If they would be Taken Out, you may spend Momentum to postpone the effects until the end of the scene. Heart’s Inferno: Spend Momentum. All atmospheres and attitudes of characters present increase by 1 until the end of the scene; those further reinforced through influence retain their increased rating afterward, while others return to their original rating.

•• For You, I Will

•• For You, I Will

Regain 1 point of spent Legend when you perform an impressive feat that positively impacts a character whom you love (which expressly includes the platonic bond of close friendship) — this can be a Storyguide character or a bandmate, but the feat must be suitably impressive depending on the target. What impresses an ordinary mortal is not the same as what impresses a Demigod.

•• Hearts Aflame

•• Hearts Aflame

When you inspire passion or promote relationships on an epic Scale (inspiring an audience of millions, changing a culture’s attitudes on consent), imbue a point of Legend, rather than spending, to invoke your Legendary Title as a Feat of Scale.

•• Hearts in Synch

•• Hearts in Synch

Those who you love and are loved by can support each other in ways most can only dream of. Once per episode, you and a character with mutual positive Attitudes may lend each other a Knack. The lender loses access to it for the duration, but the borrower doesn’t require any of the prerequisites and may use the lender’s Calling rating in place of their own.

•• I Will Be with You Again

•• I Will Be with You Again

Spend Momentum. No matter how far or how distant, you may travel to reach a character you have a strong devoted, intimate, or romantic relationship with. If you could reach them within a year, it takes a day; if within a day, a scene; if within a scene, instantly. Only characters with equal or greater tier may attempt to stop you, and you gain your Lover rating in Enhancement on the resulting Clash of Wills. If you or they are suffering an injury Condition, ignore the cost to use this Knack.

•• Impossible Allure

•• Impossible Allure

Your arrival seizes attention like little else and rarely lets it go. When you enter a scene, you may spend Momentum. Most trivial characters bend over backwards to meet your every need, and even those opposed to you are hopelessly awestruck without outside intervention. Non-trivial characters must choose to be awed, improving their Attitude towards you by +3, or distracted, which imposes a +3 Difficulty to their first actions in the scene, as well as all subsequent actions that target or directly oppose you.

•• Lasso the Moon

•• Lasso the Moon

Once per scene, you may Imbue for Scale on a single roll toward seizing an impossible-to-acquire object (a star, a philosophical concept, a god’s personal relic) for the purpose of gifting it to a loved one.

•• Lover’s Oath

•• Lover’s Oath

You and a consenting partner enter into an agreement to bind yourselves together forever as lovers. Both parties spend a point of Legend (if applicable). From that moment on, it takes only a moment’s concentration to know the location and general state (emotional wellbeing, health, etc.) of your partner. You have the option to accept Injuries for the other, and can imbue points of Legend for each other’s abilities (assuming your partner has a pool of Legend to pull from). This is a pact that binds you together by Fate, and while it does not necessarily have to be made out of romantic love, ill fortune befalls those who mistreat their partner whom they have sworn an oath to before the Gods.

•• Matchmaker

•• Matchmaker

You see the roots of potential love and you can twist fate to make that love blossom. Once per scene, you are able to Fatebind two characters of a lower Tier to each other as Paramours, at a strength equal to your dots of the Lover Calling. This cannot be used on other player characters, and does not alter the subjects’ free will. While you, the player, are changing the narrative of their story, in the World the characters discover or admit a feeling that was always there.

•• Name Nemesis

•• Name Nemesis

Select a target and declare them as your named enemy. While so named, the person is immediately Fatebound to the Scion as a Nemesis. If the target is already Fatebound to another Scion, this replaces that Fate completely at the same rating.

•• No Mountain High Enough

•• No Mountain High Enough

Once per scene, you may Imbue for Scale to overcome obstacles that physically prevent you from being near your love. This can include a combat action, but only if the fight is solely about whether or not you can pass through to reach your love.

•• Pull Down the Moon

•• Pull Down the Moon

Once per session, you may swear to perform a heroic action for a strong devoted, intimate, or romantic relationship with. You gain +1 Scale for that action, and if successful regain Legend. If you fail, you suffer Complication 2 “Pining” (p. XX) for the rest of the scene.

•• Romantic Reckoning

•• Romantic Reckoning

You are a divine avenger for the broken hearted. Once per scene, Imbue for Scale when getting revenge for a romantic betrayal. The victim could be yourself, a friend, a bandmate, or a total stranger.

•• Token of Affection

•• Token of Affection

You give your loved one a small, wearable object as a token of your love. So long as they wear it, you can reflexively see what they are doing, no matter how far, and are automatically alerted should they come into danger. This is explained to them when the gift is given, and they can take it off for privacy at any time. Should they come into danger, you may, once per session, cast a Marvel at no cost to protect them, regardless of distance.

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