CAUSE AND EFFECT

Cost: Variable
Duration: One Scene
Action: Reflexive
Clash: Variable vs. Desperation
Cooldown: The scene ends; or the effect is triggered.
The Antagonist sets a specific taboo and the consequences to apply when the taboo is violated. She need not share the details of the taboo, but may halve the amount of Tension needed to invoke the taboo (round up, minimum one) if she does so. She never has to share the consequences, but if the taboo is violated, even accidentally, the details will rapidly become apparent.
The taboo and complication take the form of a Boolean if/then statement. For example, “If you cross this line, then you’ll burst into flame.” Consequences are paid for in advance with Tension; if the effect is not triggered, the spent Tension returns to the Tension Pool at the end of the scene. Injury Conditions cost 1 Tension for the first, 2 for the second, etc.
The dice pool for Clashing against Cause and Effect is variable; the Storyguide will choose an appropriate Attribute to combine with Legend.