Consume
Type: Reflexive Action
The adversary consumes its victims to sustain its own life. On a successful close combat attack, it can regain 1 injury by eating a generous handful of their enemy. Adversaries express this Dread Power in different ways, such as devouring blood, brains, and souls.
If using this Dread Power would bring the adversary’s injuries above its maximum, the creature gains a +1 Enhancement on all actions for the remainder of the scene, with successive instances raising it up to +3.
For Terrors and higher, Consume applies to all the adversary’s ranged attacks as well. For Nightmares, when the adversary uses Consume on a target for the first time in a scene, it gains +1 Power Advantage.