CURSE

Cost: None
Duration: One Scene, unless broken
Subject: One character
Range: Medium
Action: Simple
Cooldown: End of Scene; or the curse is broken
The Antagonist is able to place curses on other characters. The effects of the curse may vary, and the Storyguide is encouraged to be highly descriptive. Non-trivial characters may resist Curse with a Clash of Wills. Purifying or healing magic is able to break curses. Possible curse effects might include:• Pain: Inflicting an Injury Complication directly; the player chooses which Injury Complication is marked, and breaking the curse removes the complication. This cannot Take Out a character.• Prohibition: Increase the Difficulty of a specific Stunt by 2._
• Sap Strength: +1 Difficulty to all Might and Dexterity actions.
• Persistent Injury: Inflict an Injury Condition which cannot be healed through normal means. The Condition resolves when the curse is broken.
• Clumsy: +2 Complication to Move and Dexterity actions, failure to buy off results in the character falling prone.