DEATH CURSE

Cost: Variable
Duration: Variable
Action: Reflexive
Clash: Resolve + Legend vs. Primary
The Antagonist uses the disturbance their death causes in Fate to lay a powerful death curse, taking the form of a Persistent Complication hanging over the target. When laying the curse, the Storyguide names a situation (i.e., “taking up swords against blood relations”) and may spend Tension up to the Antagonist’s Desperation Pool on her behalf. For each Tension spent, the Complication will occur once, at a point of the Storyguide’s choosing, and at a strength equal to the amount of Tension spent. For example, if the Storyguide spent three Tension, the target would suffer Complication 3 three times in the future, in a situation resonant with the situation named at the time of the Antagonist’s death. Player characters will likely attempt to avoid such circumstances; naturally, Fate (and the Storyguide) conspire to steer the character toward such circumstances.

This Flair may only be used if the Antagonist is really, truly dead and has no intention of staging a grand comeback. If, for some reason, the Antagonist is restored to life, the curse is immediately lifted.