DETONATION

Cost: None
Duration: Instant
Subject: All opponents within medium range of the target
Range: Varies
Action: Simple
Prerequisites: Rival or higher Archetype
Cooldown: End of Scene; or the Antagonist has only one Health box remaining.

The Antagonist is capable of making an attack that deals damage to all targets within close, near, and medium Range of the epicenter. The attack may be Ranged or Close Combat — choose one when selecting this Flair. If Close Combat is chosen, the Antagonist is immune to their own attack. This attack cannot be combined with any effect that grants the Shockwave tag.