HYPNOTIC CHARM
Cost: None
Duration: Five minutes
Subject: One character
Range: Short
Action: Simple
Cooldown: One scene; or the target successfully resists the Antagonist’s influence
The Antagonist’s charms become preternaturally potent for a brief instant — long enough to convince another character of just about anything. The effective Scale of whatever she is asking for is considered to be two lower than it actually is. The other character will realize relatively quickly that they’ve been had, but it’s more than long enough for the Antagonist to make her getaway.