IMMOBILIZE

Cost: None
Duration: 3 turns; or the target escapes
Subject: One target
Range: Medium
Action: Simple
Cooldown: The target is no longer immobilized.

The Antagonist is able to immobilize a character without grappling. (This is a physical immobilization, rather than the immobilization of DREAD GAZE, above.) Any character so Immobilized must succeed on a Athletics + Might roll to make use of any action requiring movement, with a difficulty equal to the Antagonist’s successes.