PETRIFYING GAZE
Cost: None
Duration: Indefinite
Subject: One character
Range: Short
Action: Simple
Prerequisites: Rival or higher Archetype
Cooldown: End of Scene or the Antagonist successfully petrifies a target.
The Antagonist’s gaze does more than merely shock or stun — it can kill. To use this Flair, the Antagonist must make eye contact with the target, which may necessitate a roll if the target is aware of the Antagonist’s power. Once eye contact is made, the target cannot break it — only the Antagonist may choose to do so. The Antagonist cannot take Mixed actions while using this Flair and cannot Move without using a Basic Action — otherwise, she loses eye contact, and her target is freed. If the Antagonist takes damage while using Petrifying Gaze, she must succeed on a Desperation Pool roll against Difficulty 3 to retain eye contact. For every turn of eye contact, inflict 1 Injury Condition to the target. If the target is Taken Out in this manner, she is turned to stone (or a similarly solid material). Trivial characters are instantly petrified. This is usually fatal, but beings with a Legend score have a talent for bending rules — the remedy for petrification is left to Storyguide discretion, but players should always have the option. Player characters Taken Out by Petrifying Gaze revert to flesh and blood at the end of the scene, but retain their injuries — being turned to stone hurts, and the pebbles and flakes of rock take forever to pull out of the skin.