POSSESSION
Cost: None
Duration: One scene
Subject: One target
Range: Short
Action: Simple
Cooldown: End of scene; or the Antagonist is exorcised.
The Antagonist is capable of taking over another person’s mind, effectively wearing their body like a glove. If the Antagonist’s body vanishes or they must physically enter the target to use this power, they must be exorcised by an appropriate ritual. If the Antagonist’s body remains, add a temporary Vulnerability (True Body), representing its defenselessness as the Antagonist controls another. Non-trivial characters may make a Clash of Wills against the Antagonist.