Possession
Type: Complication (Melee)
The adversary takes over the attacker’s mind and wears their body. The adversary chooses the attacker’s next action and uses the higher dice pool between the host’s and its own for actions. The character can refuse this possession as with any other influence action, granting the adversary +2 Enhancement on their next action against the character. (Other SGCs can be permanently possessed at Storyguide discretion, however.)
Terror adversaries choose the character’s next two actions. Nightmares choose the character’s next three actions.