SECOND WIND

Cost: 1 Tension
Duration: Instant
Subject: Self
Range: Self
Action: Reflexive
Cooldown: One Scene
Prerequisite: Rival or higher Archetype

The Antagonist has hidden reserves of energy she can call on at a moment’s notice, refreshing her and giving her the will to continue even against staggering odds. If all of the Antagonist’s Health boxes are filled save the rightmost one, the Storyguide may spend 1 Tension to clear her entire Health track. When she does so, the Antagonist receives a Enhancement 2 to be assigned at the Storyguide’s discretion, which persists until the end of the scene or until the Antagonist is defeated. If the Antagonist is a Titanspawn Archetype, this Flair’s effect costs 2 Tension.