SELFLESS SHIELD
Cost: None
Duration: One round
Subject: All allies within close range
Range: Self
Action: Simple
Cooldown: The Antagonist personally lands a blow against a player character.
The Antagonist takes a full defense action. If any allied Antagonists within close range take damage from attacks during the Antagonist’s turn, that damage is removed. The defending Antagonist takes a single level of damage for every ally so defended.