Spirit Away
Injuries: Half
Type: Complication (Grapple)
The adversary locks its unfortunate victims into its grasp and drags them to another realm. This power opens a portal to any location, regardless of distance. The portal remains open for the rest of the scene. Creatures often have a specific place or single general location assigned to this power, like their lair or a certain battleground. Both the adversary and the target are no longer in the Area of the initial attack and are considered Taken Out until followed or upon their return.