SUCK IT UP

Cost: None
Duration: 3 rounds
Subject: Self
Range: Self
Action: Reflexive
Cooldown: End of Scene; or the Antagonist has a single Health box remaining — when this is marked, she gains the effects of the Flair for 3 turns, then is Taken Out.
This Flair may be activated when the Antagonist takes damage. The Antagonist gains an Enhancement equal to the number of Health boxes currently marked (to a maximum of +3), and clears the Health box affected by the attack that triggered Suck It Up.