THEFT OF PUISSANCE

Cost: None or 1 Tension
Duration: One scene or indefinite
Subject: One target
Range: Touch
Action: Simple
Cooldown: End of scene or end of session
The Antagonist can tap into an Heir’s native power, stealing part of Dragon Magic from their blood to empower the Antagonist. Against an unaware or surprised target outside of combat, an Antagonist can use this power if they simply make skin to skin contact. In combat or against a target on-guard against them, they require the Heir’s actual blood, usually from having inflicted an Injured or Maimed condition on the Heir, and then succeeded at a Close Combat action against them for making contact.

When the Antagonist activates Theft of Puissance, they pick one of their targets Knacks or Spells. For the rest of the scene, the target loses access to the Knack or Spell and the Antagonist gains access to it, and does not pay any costs associated with it the first time they activate it. For the cost of 1 Tension, the Antagonist instead gains access to the Knack or Spell indefinitely. The affected Heir still regains access to their powers at the end of the scene, but all their actions that would use the Knack or Spell gains a +1 Complication: Power’s Echo: The Antagonist knows the character’s location and their use of the affected power.