TRIPWIRE
Cost: None or 1 Tension
Duration: Indefinite
Subject: One element of the scene
Range: Close
Action: Simple
Cooldown: 3 turns
The Antagonist may suspend an attack; roll her attack pool and note successes, but don’t apply it to any character. Instead, designate a certain element of the scene, such as a specific car, a doorway, or a ladder — should another character interact with that element, the attack is applied to her immediately, using her Defense and Armor if applicable. For 1 Tension, the attack will continue to persist until triggered a second time. Multiple traps cannot be stacked on a single element. Players may detect a trap with a reflexive Cunning + Subterfuge roll, difficulty of the Antagonist’s successes on the Tripwire roll. If Tripwire is used to prepare an ambush, it can only be used a single time, effectively creating a sneak attack unless noticed by the player characters. When combat begins, Tripwire immediately refreshes.