INSTITUTIONAL DISBELIEF

Mortals in The World are generally aware of the supernatural in a vague sense, but this does not mean that most are willing to engage with it. Indeed, even apart from disbelief, believers themselves may be best inclined to leave well enough alone. Maybe they’re just a part of society nobody wants to deal with, like the Mob of whatever-culture. Whatever the reason, mortal authorities and organizations are largely unwilling to deal with the Antagonist. Any attempts to evoke a mundane Path to gain resources or leads for investigating or dealing with them automatically fail. Players may attempt to lie, mislead, or otherwise conceal the nature of their request, but must make an appropriate roll to do so, with a difficulty of 2. Should they succeed, they must still keep things quiet — retaliation may occur if the truth comes out. Explicitly supernatural or Pantheon Paths are unaffected by this Quality.