This creature is large enough or powerful enough that it simply ignores things until they do something to earn it’s ire. Notice exists on a scale of 0-5. For each level of notice, it takes an aggressive action against a PC. It also adds this amount in extra dice to it’s dice pool and can purchase the ‘Inflict Damage (1s)’ stunt one additional time per level.
Notice is a collective pool that applies to all PCs equally. It is ultimately up to the GM to determine if an action is significant enough to raise the level of Notice in an encounter. However, as a general rule, successful attacks against the Antagonist raise Notice, and successful attempts to evade notice decrease it.
At the end of a scene, Notice is reset to zero.