SEEING RED

Cost: None
Duration: (filled Health boxes) turns
Subject: Self
Range: Self
Action: Reflexive
Cooldown: The Antagonist takes damage
The Creature may enter a frenzied state, during which they feel no pain and are largely incapable of doing anything but attacking the nearest target. This adds a general +1 Enhancement to Close Combat rolls, which rises to +2 if the Creature has has only a single Health box remaining