WARNING CRY

Type: Utility
Cost: None
Duration: Instant
Subject: One character
Range: Medium
Action: Simple
Cooldown: One scene, Reflexive for companions
The Antagonist cries out, makes a gesture, or otherwise communicates a warning to their compatriots. They add their Initiative roll to the roll of another character who can perceive their warning. The Antagonist who uses Warning Cry takes no other action in the first round of combat.

When a companion uses Warning Cry to improve their Scion’s Initiative, the Scion gains Enhancement 1 to defend against the first attack directed at them