Asset Skills: Close Combat, Survival
Virtues: Memory and Purgation
Scent the Divine: The distant rumble of a massive wheel; the smell of an oak fores
Nemetondevos Motif
By harvesting mementos from your nemeton, you bring its divine power with you.
Nemetondevos Signature Purview: Nemeton
The Gods of the Sacred Shrines get their name from their nemetons, places that tap into the divine power of The World itself. A nemeton forms an Overworld gate (Scion: Origin, p. 36) to a long-abandoned Gaulish Godsrealm or a Scion’s own Sanctum, if she has one. In either case, the key to open the gate is always a memento the Scion has cultivated from the nemeton’s natural bounty, whether it’s a sprig of mistletoe, a vial of spring water, a jar of honey, or a tree branch. Even if it’s simply an acorn, cultivating it as a memento requires a com- plex tier 2 crafting project (Scion: Origin, p. 76) that might involve ritual votive offerings and other acts of sanctification. The most popular method is to fashion weapons or tools from the harvested materials to make them last longer, such as oaken staves or wands, and Scions of the appropriate Legend rating usually make them as relics.
If a memento is lost or destroyed, the Scion must either make another one, or accept that the corresponding gate no longer has a key, leaving it open for anyone to walk through if they know it’s there. Nemeton gates are otherwise secure as long as she keeps her mementos safe, but a stolen memento gives the thief full access, so most Nemetondevos Scions keep their mementos on their person at all times. Heroes are limited to one nemeton, Demigods may have three, and Gods may have as many as they wish. While having multiple nemetons protects a Scion from seeing them all destroyed, it also creates more gates to her Sanctum — and thus, more potential breaches, as each one requires its own memento key.
To create a new nemeton or awaken one long dormant, the Nemetondevos must make a major sacrifice (Scion: Hero, p. 188) that replenishes no Legend, instead spending a Legend point to unlock the place’s power. Devout worshipers, such as her Followers or members of her Cult (p. 23), can make the sacrifice for her, but it won’t work without her permission and she must still spend the Legend herself.
Nemeton Innate Power
You have your own sacred shrine. You can always sense who is in your nemeton and what’s happening there, and you may use Boons and marvels to take effect there as if you were present.
Whenever you accomplish a long-term Deed or sanctify a new nemeton, you experience a vision that lets you choose one Knack, Boon, or other effect that’s limited to once per session or episode that you’ve already used; it becomes available again. If your Virtue track is closer to Memory, you remember a flash from a past life; Incarnate Scions experience memories of Deeds their Godly selves performed, while others recall lives as mortals or even Denizens, and either may experience a waking nightmare of centuries trapped on an unmoving Wheel. If your Virtue track is closer to Purgation, you instead see a hint of the God you’re becoming or a glimpse of what the future of the restored Nemetondevos could be. At the center, you see a divergence between the two.
Nemetondevos of Gaul
Memory vs. Purgation
Memory means not merely preserving the past, but also honoring it through means such as carrying on a fallen comrade’s quest or telling the tale of a great Deed. Purgation means letting go of what was to dictate what will be and write his own Fate, rather than simply treading the same path his previous Incarnation did in the distant past. Sometimes, it takes the form of innovation or forgiveness.
THE GAULISH PANTHEON
Asset Skills: Close Combat, Survival
Virtues: Memory and Purgation
Scent the Divine: The distant rumble of a massive wheel; the smell of an oak fores
PRINCIPAL MEMBERS
ANDARTA, GODDESS OF WAR
Aliases: Andraste, Andate, Andred
Callings: Hunter, Leader, Warrior
Purviews: Epic Dexterity, Epic Stamina, Fortune, Passion (Bravery), War
BELENOS, KEEPER OF THE WHEEL
Alias: Vindonnus
Callings: Healer, Liminal, Sage
Purviews: Death, Health, Stars, Sun
CERNUNNOS, HORNED GOD OF THE WILD
Aliases: Callerius, Vosegus
Callings: Creator, Guardian, Sage
Purviews: Beasts (all wild animals), Prosperity, Wild
EPONA, GODDESS OF HORSES
Callings: Guardian, Trickster, Warrior
Purviews: Beasts (Horses), Fertility, Order, War. As one of the Theoi, Epona’s Pantheon Signature Purview is Metamorphosis, not Nemeton.
ESOS, THE FORESTER
Aliases: Esus, Hesus
Callings: Creator, Liminal, Trickster
Purviews: Artistry (Woodcarving), Epic Strength, Forge
GOBANNOS, THE SMITH
Aliases: Goibniu, Gofannon, the World Charioteer, Ucuetis
Callings: Creator, Lover, Warrior
Purviews: Epic Stamina, Forge, Journeys, Prosperity
NANTOSUELTA, GODDESS OF HEARTH AND HIVE
Callings: Guardian, Lover, Sage
Purviews: Beasts (Bees, Birds), Fertility, Fire
NEHALENNIA AND NODENS, TWINS OF VOYAGES AND HEALING JOURNEYS
Aliases: Nuada of the Tuatha Dé Danann (Nodens)
Callings: Guardian, Healer, Liminal, Psychopomp
Purviews: Beasts (Dogs, Marine Life), Fertility (Nehalennia only), Health, Journeys, Prosperity, Water
TARANIS, GOD OF THE SKY AND THE STORM
Aliases: Ambisagrus, Taranos, Taranus
Callings: Judge, Liminal, Warrior
Purviews: Chaos, Epic Strength, Sky
SULIS, GODDESS OF THE HEALING SPRINGS OF BATH
Aliases: Adsullata
Callings: Guardian, Healer, Judge
Purviews: Earth, Health, Water
TITANS
ORGOS
Purview: Death
Virtues: Dominance, Fecundity.
THE TARVOS TRIGARANUS
Purview: Beasts
Virtues: Dominance, Rapacity.
PRIMORDIALS
THE MATERES
Callings: Creator, Guardian, Healer
Purviews: Health, Fertility, Passion (Maternal Love)