Artistry
AESTHETIC IMPROVEMENT
Cost: Imbue 1 Legend
Duration: Scene
Range: Close
Subject: One object
Action: Simple
By adding your own artistic flourishes to an ordinary object, you enable it to fulfill its purpose better: Painting a red stripe on a car makes it drive faster, giving a weapon a name makes it more effective, and so on. Whoever uses the item gains 2 Enhancement on appropriate rolls for the duration of the scene.
- Creator Specific: Sublime Creation: When using this Boon, you can choose to spend 1 Legend instead of imbuing in order to create an object instantly that possesses the desired Enhancement. The object disappears at the end of the scene.
ENTHRALLING PERFORMANCE
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: All characters
Clash: Presence + Legend vs. Composure + Legend
Range: Medium
Action: Complex
No one can look away from your art. When you put on a performance, all affected targets in range that witnesses your performance cannot stop paying attention to you. If they wish to take another action, they must do it as a mixed action combined with an Integrity + Resolve roll at Difficulty 2. Putting on a performance with this Boon is a complex action that can last multiple rounds, but doesn’t require a roll.
- Leader Specific: Stirring Speech: In addition to drawing all attention to yourself, your performance shifts the scene’s Atmosphere by 1, weakening an unfavorable vibe or creating a new mood of your choice suitable to your performance
ESOTERIC INTERPRETATION
Cost: None
Duration: Episode
Subject: Self
Action: Simple
Once per session, when you use the Player Inspiration Stunt (Scion: Origin, p. 75) to discover a new fact about a clue, you can declare that it also has a hidden meaning appropriate to you or your Pantheon. For the duration of the episode, treat any Twist of Fate that you invoke as if you rolled 3 more successes, so long as it relates to this meaning.
HEARTFELT EXPRESSION
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: All characters
Clash: Presence + Legend vs. Composure + Legend
Range: Short
Action: Reflexive
Your emotions overflow into the souls of your audience. When you perform or create a work of art, you can instill it with your current emotional state or the personal feelings that inspired it. Any affected character that witnesses the performance or artwork is deeply affected, raising their Attitude by one point. This does not stack with other magical Attitude bonuses.
This Attitude shift lasts even after you reclaim the Legend from this Boon. However, once you do so, your painting, music, or other artwork won’t inspire any more characters with emotion. Seeing multiple pieces of art made with this Boon doesn’t stack their Attitude boosts.
IMPOSTOR SYNDROME
Cost: Spend 1 Legend
Duration: Until resolved
Subject: 1 Character
Clash: Manipulation + Legend vs. Resolve + Legend
Range: Short
Action: Simple
Every artist experiences self-doubt at some point in their career, but you can induce it on command. You curse an artist to perceive every flaw and imperfection in their creative endeavors, bestowing the Imposter Syndrome Condition
LIMELIGHT
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Simple
You either are, or instantly become world famous. Everyone who is aware of you suddenly has an opinion on you. This opinion may be good, it may be bad but it is always strong. This grants you +2 enhancement on rolls to influence people either positively or negatively (GM’s choice).
If you do not already have followers, you gain Temporary Followers. These followers are fanatically loyal to you and count as 5-dot followers for most purposes.
FansEntourage, Access, Mob, Helpful, Savage, Unruly
You gain +2 enhancement on any leadership tests to use these followers. Additionally, if you are famous for something in particular, you may use a different skill related to your skill instead of leadership.
LIVE WIRE
Cost: Spend 1 Legend
Duration: Instant
Subject: Any two locations.
Action: Reflexive
Range: Infinite
You travel over the timeless wavelengths bristling with their energy. You are instantly aware when anyone is listening to the same recording no matter where they are. You may travel between two points that are both playing the same performance either recorded or broadcast over the radio or internet. The music must be audible in both locations, but may in headphones.
You can bring up to (Legend) additional willing characters with you when you teleport. Other Scions and mortals Fatebound to you don’t count towards this limit.
LIVING TRADITION
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One artwork
Action: Simple
You instill a small work of your art — a poem, song, dance, or design — with both a clear message that you define for your intended audience when you use the Boon (as per the innate power of the Purview) and the ability for that audience to repeat it flawlessly for others. So long as you maintain the Boon, the message will spread from person to person, but its meaning will remain hidden from those you do not want to understand it.
MUSE’S KISS
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character
Range: Short
Action: Simple
You breathe inspiration into a character’s heart, granting them Enhancement 3 when they roll to create art, put on a performance, or some other creative and expressive activity. You can set a single requirement the character must meet to maintain your blessing, like “tithe a tenth of your earnings to my cult” or “spend eight hours a day writing,” which ends this Boon immediately if it is not met. This Boon is free to use on trivial targets.
SONIC STORM
SONIC STORM
Cost: Imbue 1 Legend, Spend 1 Legend
Duration: 1 Scene
Subject: Self
Range: Long
Action: Standard
When you are perform in some kind of outdoor venue, your musical performance summons a storm. You can control the storm with your song, and dictate how it behaves. Your chords drop down lightning on any target of your choosing within a field. These lightning bolts have the tags: Thrown, Arcing, Elemental (electricity).
You can spend your imbued legend to pull off an Epic Finale. This fills the area with electricity, pulling off one final attack that has the following tags: Thrown, Arcing, Elemental (electricity), Shockwave, Area.
SPIRIT OF RADIO
Cost: Imbue 1 Legend, Spend 1 Legend
Duration: 1 Scene
Subject: Self
Action: Simple
You can become one with your music allowing you to enter a state of true Zen allowing you to carry out miraculous feats. Your Defense increases by 1 for the rest of the scene as long as you are continuously moving.
You may spend the imbued Legend to cause time to truly slow down for you, giving your next attack the Area tag if does not already have it, and giving you +3 enhancement to the attack.****
THE EARWORM
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character
Clash: Presence + Legend vs Composure + Legend
Range: Long
Action: Simple
You curse a character, haunting their every thought and moment with a song of your choosing. In addition to repeating in their head, it’s the only music that people hear in their presence — radios, jukeboxes, and live bands alike all have their songs replaced with the earworm, which most audiences consider…upsetting. The target suffers a level 2 Complication to any action that requires close listening or mental focus; if not bought off, they end up with a clumsy result, receive only half-correct information, or leave themselves open to distraction at the worst possible moment.