Darkness

BLINDING VEIL

Cost: Imbue 1 Legend
Duration: One scene
Subject: Multiple characters
Range: Short
Action: Simple
You can strip away the vision of any number of characters in range, imposing a blinded Condition on them for one scene. If you choose only trivial targets to blind, using this Boon is free.

  • Trickster Specific: Smothered Senses: Targets lose an additional sense of your choice for the duration.

DREAM WEAVER

Cost: Spend 1 Legend
Duration: Until the target next sleeps
Subject: One character
Range: Long
Action: Simple
You shape a dream, and send it after someone you know — not necessarily personally, but at least well enough to provide a unique description. The next time that character goes to sleep, this Boon triggers. You can make an influence roll against the target by shaping and controlling the events and appearance of their dream. You choose how you appear in their dream, which may allow you to avoid a negative Attitude towards you or exploit a Bond or Attitude towards another character. If you appear as yourself, the intimacy of the dream still raises their Attitude by one point. This doesn’t stack with other magical Attitude bonuses.

KINSHIP WITH NIGHT

Cost: Imbue 1 Legend
Duration: Condition
Subject: One character
Range: Medium
Action: Simple
This blessing transforms your target into a creature of the night. This transformation may give the target features akin to nocturnal animals or night- or dark-dwelling Denizens, though just as often, they become a living pall of darkness. When taking Intrigue actions involving nocturnal animals or Denizens associated with dreams, darkness, or night, the target gains Enhancement 3 for the duration. Shadows are drawn naturally to the target, offering the same Enhancement to conceal themselves within shadows or to hide their identity. This Condition is resolved when the sun’s light falls on the target.

  • Liminal Specific: Night-Friend’s Blessing: This Boon confers upon its beneficiary a single use of a Miracle using the Darkness Purview, using one of your Motifs. Doing so resolves the Condition.

NIGHT VISION

Cost: Imbue 1 Legend
Duration: One Scene
Subject: Up to 5 People
Range: Medium
Action: Reactive
You extend your innate power to see in the dark to a group of fellow travelers. You, and a group of other people of your choosing can see in pitch darkness, and suffer no complications or increased difficulty from dim light.

NIGHT’S CARESS

Cost: Imbue 1 Legend
Duration: One scene
Subject: One character or multiple trivial characters
Range: Short
Action: Simple
You can lull a character to sleep over the course of a few seconds, as long as they are not in combat or a similarly high-stakes situation. They remain asleep until at least the end of the scene unless attacked by enemies or magically awakened. You can put multiple trivial targets to sleep as long as they are in this Boon’s range, and can do so even in combat.

NIGHTMARE MANIFEST

Cost: Spend 1 Legend
Duration: Condition
Subject: One character
Range: Short
Action: Simple
Your power turns dreams against dreamers, making their nightmares come to life. The target suffers the Living Nightmare Condition, which causes an intangible nightmare to appear within short range of the target, and they suffer a +3 Complication to all rolls from the distraction. Failure to buy off this Complication results in the Living Nightmare moving one range band towards the target. If it enters into close range, it will attack them using your Occult + Presence against the target’s Defense. Success inflicts an Injury Condition that manifests as white hair or internal injury without cause.

The Living Nightmare is intangible and imperceptible to all but you and the target and appears as her worst fear from her nightmares, which may serve as a Clue in Procedural scenes. To resolve the Condition, the target must enter into close range and take a simple action to make an opposed Integrity + Cunning roll against your Occult + Presence. Success overcomes the nightmare with sheer will and disperses it for the scene. Otherwise, the Condition fades at the end of
the scene.

  • Adversary Specific: I Am Your Nightmare: The living nightmare appears as a duplicate of you. You may speak through it to intimidate your enemy, gaining +2 Enhancement to influence rolls against your target. This speech is not perceptible to anyone but you and your target.

REVEAL THE INNER DARKNESS

Cost: Imbue 1 Legend
Duration: Varies
Subject: One Character
Range: Short
Action: Simple
You bring people’s dark thoughts to the surface and make them want to confess their deepest secrets. Your targets incur 3 Complication on social actions. Failure to buy it off causes them to share their darkest deed. Only characters you are in direct conversation with can be targeted. The Storyguide decides what the target considers their darkest secret and therefore what they say. If the secret isn’t relevant to your inquiry, gain +2 Enhancement to use what you’ve learned to blackmail your target. The effect ends when the target confesses — intentionally or not — or at the next sunrise, whichever comes first.

SHADOW SPIES

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Shadows
Range: Long
Action: Simple
You may compel the shadows to reveal the secrets of those they’ve seen. You must be able to perceive a shadow to compel it to reveal its secrets. They will always answer truthfully, but their understanding is limited by their nature: A shadow cast by a torch or a light can identify basic information, while a lantern could describe the presence of two figures arguing, but it doesn’t understand what they may have said. Shadows cast by people are more articulate, able to understand and relate much about what they see. These shadows have an Attitude of 3 towards you.

As long as you imbue Legend in this boon, the shadow’s answers provide Enhancement 3 on any applicable rolls.

  • Leader Specific: Lord of Shadows: You may animate a shadow to move separately from its master, and it can even interact with the environment around it. Treat an animate shadow as if it were a Follower with a number of tags equal to (Legend/2, rounded up). The animate shadow remains as long as Legend is imbued. You may only maintain a single instance of this effect at any given time.