Earth

DIAMOND JUBILEE

Cost: Imbue 1 Legend, Spend 1 Legend
Duration: Indefinite
Subject: Legend+1 characters + all Trivial Characters
Range: Medium
Action: Complex
When you host some event with guests, you can present everyone with a gift. The gift may be of any sort, but it is unique to each person and utterly appreciated. If the receiver is a player character, they decide what gift would be most appreciated by their character.

For a number of characters equal to your Legend+1, upon receiving their gift, they gain the condition ‘Jubilant’ giving you (and only you) +2 enhancements on attempts to influence them as long as this Legend is invested. Trivial characters do not count towards this limit.

You may spend the imbued legend to call in a social obligation, compelling one character to give a gift or favor in return. You may make one request of them. They suffer a +3 complication on any action that is not complying with your request. After the Legend is spent in this fashion, all conditions granted by this boon are lifted.

EARTHEN CHAIN

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You become empowered with the strength of earth, giving you chains made from the structure of the world that you can use to bind your enemies. Imbue a Legend. While Imbued, you can attack with these chains with Close Combat. As a weapon, these chains give have the Grappling and Reach tags.

Once per Scene, you can spend this imbued legend on one of the following: +1 Scale for one attempt to grab, hold, or pull an object OR automatically apply the Grappled Status Effect to one target as a Major Complication (3), binding them to the ground, floor or other surface.

EARTHEN CREATION

Cost: Imbue 1 Legend
Duration: One scene
Subject: Earth
Range: Short
Action: Simple
Earth can be strong as diamond or as moldable as clay. You know how to use this to your best advantage. By concentrating on the earthen materials around you, you can mold them to your will. This may be an impromptu shield that breaks once one blow is blocked or an earthen throne to sit on. It can even be an earthen spear to hurl at an enemy or a bridge across a canyon. Whatever is created is destroyed once it’s used and is made from the earthen materials at hand. Items created can have up to 3 tags and receive a +1 Enhancement that matches the theme of the item.

  • Guardian Specific: Impasse: When you use this Boon, you may create walls of stone providing light or heavy cover. Increase the number of Injuries the wall can take by your Guardian dots. These walls may be used to completely block ground-level movement, requiring enemies to leap or soar over them.

EARTHEN TRANSFORMATION

Cost: Imbue 1 Legend
Duration: One scene
Subject: Earth
Range: Short
Action: Simple
Earth isn’t just dirt and rock. It’s also sand, metal, and gems. You’re able to enforce your will on a single material made of earth and can transform it to another material made of earth. This could be transforming steel into copper or glass into silver. You can choose to turn mere rocks into gems to sell before they transform back (to the dismay of the person that bought them). You can also change earth into gold to allow it to be more conductive to electricity. The transformation does not last forever, however, and reverts back at the end of the scene. At Storyguide discretion, receive +1 Enhancement to any action you’re attempting to enhance with the transformation. As an example, you may be trying to break into a safe made of steel. You decide to transform the lock of the safe into sand, which turns it into a sandstone-like material. The Storyguide gives you a +1 Enhancement to busting into the safe.

  • Destroyer Specific: All Is Rust: When you use this Boon, you may instead weaken an object, reducing its durability Scale by 1 and negating any Enhancement an object would otherwise provide.

MOLTEN EARTH

Cost: Imbue 1 Legend
Duration: One scene
Subject: Action
Range: Medium
Action: Simple
Magma is the lifeblood of the Earth, flowing deep beneath its surface or bursting through between cracks and fissures. You’re able to use your mind to control the flow of magma and bend it to your will. As soon as you activate Molten Earth, you can call magma from beneath the surface of the Earth and form it to your will. The magma will not harm you, and you can walk through it as easily as you would water. When using Molten Earth, you cause a Field Complication (3) that affects anyone in the vicinity, other than yourself. Your enemies all take 1 Damage unless they buy off the Complication each turn. Your allies are immune to this effect.

ROCK FIST

Cost: Imbue 1 Legend
Duration: One attack
Subject: One character
Clash: Close Dexterity + Legend vs. Cunning + Legend
Range: Long
Action: Simple
The earth attacks on your behalf. Strike the ground and make your attack action as normal. On a success, rocks shoot up from the earth underneath your target. The unexpected nature of the attack catches the target off guard, reducing their defense by 1. Trivial targets gain the Stunned condition, while characters of equal or higher Tier resist with a Clash of Wills. This Boon causes the earth to break through concrete or any other substance covering the ground, but the attack cannot reach targets who are not on the ground or within close range to the earth.

SHAPING HAND

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
You can shape and mold stone, metal, and other earthen substances with your bare hands as though it were as malleable as clay. When this assists in an action, like climbing a sheer cliff overhang or pulling a steel wall open, you gain Enhancement 3.

SKIN LIKE STONE

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
Your soft armor rating increases by one. If you aren’t wearing any armor (or other protective gear that provides a soft armor rating), it increases by three instead.

STONY HEART

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self or one character
Range: Short
Action: Reflexive
You can harden someone’s heart, setting them in their ways against impassioned pleas for help or sweet words of seduction. This imposes a +3 Complication on any Social actions targeting the character whose heart was hardened, unless the Storyguide determines that the interaction is completely devoid of any appeal to emotion. She can use this Boon on herself or her allies to fend off the blandishments of others, or use it to undermine other character’s attempts at intrigue.