Epic Dexterity

ESCAPE ARTIST

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You become utterly uncontainable to all mundane means, allowing you to slip out of any mundane restraints — you can instantly and effortlessly escape handcuffs, slip a grapple, or pick your way through a prison lock. Against supernatural restraint, including holds from Scions and other Legendary beings, you gain +3 Enhancement to any attempt to escape
through dexterity.

  • Trickster Specific: Substitute Detainee: When you escape from another character while using this Boon, spend one Momentum to swap places with another character in short range — so a cop’s partner ends up in handcuffs instead of you, or the centaur trying to pin you down ends up on top of their buddy instead.

FASTER THAN THE EYE

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You move faster than the human eye can process, allowing you to take actions at up to Short range and return to your “current” position in an instant. Attempts to notice you doing so require either technological or supernatural assistance, and even those suffer from a +2 Complication preventing others from pinpointing exactly what you did and how you did it; without buy- ing it off, all they can notice is a vaguely you-shaped blur.

  • Monster Specific: Gone in a Blink: You may use the speed from this Boon to hide behind anything within short range without having to cross the intervening space.

Float Like a Butterfly, Sting Like a Bee +

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple Action
You have such a bounce to your step that it looks to the casual passerby that you aren’t even touching the ground. Your body moves lithely around any blow that comes your way. You’re young, handsome and fast, you can’t possibly be beat.

Make a Knack Skill roll (usually Dexterity+Close Combat). For each success you gain a ‘Bounce’. With every ‘Bounce’, can grant yourself +2 enhancement to an attack using your fists or to your defense. You do not have to grant yourself this bonus until after you’ve rolled either Close Combat or your Defense roll.

HEAVENLY STRIDE

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You can cross great distances in a scant matter of minutes, zooming past passersby in a blur of motion. Add Enhancement 3 on Rush actions and any action you take in a race. Once per scene, you may make a Feat of Scale to enhance any action based on physical speed without having to pay a point of Legend.

POCKETING THE MOON

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Reflexive
Upon successfully taking hold of an object, you may activate this Boon to successfully hide it somewhere either in the scene or on your person. This ignores up to 3 points of Complication from an object’s bulk or size and allows for impossible feats, such as packing a sword into a handbag or smuggling a lion in a cat-carrier. Mundane efforts can’t locate the hidden object, and supernatural investigations suffer +2 Difficulty.

  • Guardian Specific: Safehouse Vigil: Whenever someone seeking the hidden object approaches within long range, you are instantly aware of their presence and intention. You may project your senses to the scene to observe the target for as long as they remain in range, although other details are vague and indistinct, such as the surrounding environment and passers-by.

THE FALLING STAR

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
Your speed is a powerful asset in battle. In combat, you can use your reflexive Move action to cross two range bands, and gain Enhancement 3 on rolls to Disengage. You cannot take damage from falling.

  • Guardian Specific: I’ll Be There): Once per round when using a complicate action to protect a target, you may reflexively move one range band towards them.

THREAD THE NEEDLE

Cost: Imbue 1 Legend
Duration: Scene
Subject: Self
Action: Reflexive
There’s a godly grace and elegance in your movements. Imbue additional Legend to activate more than one of these abilities at a time:

  • Using fine motor skills for actions such as lockpicking, computer repair, or other crafting projects gain Enhancement 3.

  • Ignore up to your Legend in cover when making a ranged attack.

  • Gain Enhancement 2 navigating difficult or dangerous terrain.

  • Land a blow on an opponent finding a gap in their armor, ignoring its effect. Characters with natural armor are unaffected by this attack.

  • Shepherd — As I Do: Your ward studied with you extensively and learned to follow your lead. After using this Boon spend 1 Momentum for your charge to receive the same benefits.

UNERRING FLIGHT

Cost: Imbue 1 Legend
Duration: Instant
Subject: Self
Action: Reflexive
In your precise hands, ranged weapons become extraordinarily deadly. You may make a ranged attack against any enemy in your line of sight, even out to extreme range. You can roll the attack with Dexterity in place of the Attribute normally associated with that range band, and do not face an increased difficulty for using weapons with the Ranged or Long Range tag at any range band. You can use this boon to attack an enemy behind full cover.