Epic Stamina
ADAMANT BODY
Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive, when applied
Your skin becomes as hard as adamant, granting you +1 soft armor and the benefit of the Resistant armor tag against a specific type of damage, such as bullets, fire, or acid.
When you purchase this boon, choose one kind of damage that you are naturally resistant to. You can use it to resist the chosen damage type without having to imbue Legend in it.
- Healer Specific: Herd Immunity): Friendly characters within short range of you also benefitfrom the Resistant armor tag against the chosen damage type.
CAN’T STOP, WON’T STOP
Cost: Imbue 1 Legend
Duration: Scene
Subject: Self
Action: Reflexive
Bruised ribs, broken bones, and other serious wounds aren’t enough to slow you down. When you activate this Boon you suffer no penalties from Injury Conditions for the rest of the scene. You may still suffer other consequences — losing a leg still hampers a move action — but you’re able to carry on. If Taken Out, you can fight on for a number of rounds equal to your Legend before collapsing if you don’t receive healing.
- Outsider — Me Against the World: When you act alone, you turn any dice penalties or Complications normally imposed into Enhancements up to your Outsider dots. The action can still be part of a group activity as long as you’re the only one working on that part of the task. This Knack applies when hacking into a security system by yourself, but taking on one head of a hydra while your Bandmates fight the others would not.
HALE OF SPIRIT
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self or one character
Range: Short
Action: Simple
You endow a character with an overwhelming sense of wellbeing and energy. Attempts to shame, frighten, depress, or otherwise dissuade them from their chosen course of action suffer +2 Difficulty. If the character would benefit from one of their own positive Attitudes,they may treat it as 1 higher.
- Healer Specific: Heart to Heart: Whenever the character sincerely shares their experiences, trauma, or insecurities to connect with someone experiencing a similar struggle, they ignore any Atmosphere that might impede their attempt, piercing through the miasma of guilt, scorn, or despair.
PUT YOUR BACK INTO IT
Cost: Imbue 1 Legend
Duration: Until the task is complete
Subject: Self
Action: Reflexive
You labor with tenfold endurance, enhancing a Complex action to perform strenuous physical labor or other exercise. Any time you roll a Physical Attribute as part of the action, you may roll two times, keeping the higher result.
SKIN BLUNTS THE SWORD
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Clash: Stamina + Legend vs. Might + Legend
Action: Reflexive
Your divine flesh wrecks any weapon that dares to touch you. After a close combat attack against you, mundane weapons automatically break. Bones break and claws shatter; until healed, using them inflicts a +2 Complication that prevents them from inflicting Injury Conditions unless bought off. Magical weapons are similarly damaged until repaired; significant characters can attempt to resist with a Clash of Wills for 1 Tension.
- Guardian Specific: Blade Breaker: When you defend another character with a complicate action, this Boon affects the weapons of anyone you interfere with as if they had attacked you.
TIRELESS EFFORTS
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character
Range: Short
Action: Simple
You endow a character with divine vitality, allowing them to ignore all Complications from hunger, thirst, or exhaustion. When used on a character who already possesses these immunities, such as from Epic Stamina’s Innate Power, they instead gain +3 Enhancement to any extended action based on long hours, hard labor, or meticulous detail — it’s amazing what you can get done when you replace sleep with an IV of caffeinated ichor.
- Leader Specific: Crunch Time: You may use this Boon to benefit a group under your direct leadership, allowing your subordinates to reduce all Complications from hunger, thirst, or exhaustion by 3.
UNBREAKABLE
Cost: Spend 1 Legend
Duration: Instant
Subject: Self
Action: Reflexive
You are beyond injury. When you are hit and an enemy uses an Inflict Damage Stunt, spend 1 Legend to negate it. This Boon can also be used to defend against being affected by any other Condition based on debilitating injury or physical incapacity, such as a Severed Limb or Broken Spine.
WE CAN DO THIS ALL DAY
Cost: Spend 1 Legend
Duration: Scene
Subject: You, and various others
Action: Stamina
When people look at you, they see more then a person, they see an unstoppable force. With you around, they feel like they can take on the world and will not stop until you do.
For every point of damage you’ve taken during the current scene (including to armor), you can give one temporary Health Box to another person. Each other person can only gain a single health box in this way, and a group of people with a collective Health pool (such as followers) share this benefit collectively.