Epic Strength

A WORLD OF GLASS

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Ordinary
You are capable of tearing down walls, ripping up concrete, or rendering brick structures to powder in moments. Once per scene, you may make a Feat of Scale to enhance any Might-based action without having to pay a point of Legend.

BREAKING BOUNDS

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You may leap into the sky as a standard action, ending your turn suspended at least three range bands above your starting position. At the start of your next turn, you can plummet down to any point in the scene as part of your movement action, either landing harmlessly or making a diving close combat attack with +3 Enhancement. Outside of combat, you can easily clear multiple stories in a single leap or spend a point of Momentum to vault a skyscraper without harm.

  • Warrior Specific: No Need for Wings: If you make an attack against another character while in midair, you may remain suspended there rather than falling back to the ground. On subsequent turns, you may use your move action to “fly” in any direction, so long as you end with another attack.

GIFT OF LIFT

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self or one character
Range: Short
Action: Simple
You can endow a character with tremendous strength, granting them +3 Enhancement on Athletics rolls. When undertaking these feats of strength, they may also ignore any Complications from size or bulk, allowing them to lift objects that might otherwise be damaged by the effort — when they deign to power-squat an entire shack, it stays in one piece regardless of what gravity and engineering might prefer.

  • Creator Specific: Crew of One: The target can apply the benefits of this Boon to any action to create or repair heavy objects or structures, allowing them to do the work of several dozen people.

HEAVY LIFTER

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
Add Enhancement 3 on rolls to lift or carry heavy objects. When you attack by throwing an improvised weapon, the range increases by a single band and it gains the Arcing tag. You choose whether it’s Bashing or Lethal.

  • Warrior Specific: Ten-Ton Hammer: After lifting a heavy object, you may wield it as a melee weapon with no Complications, gaining the Pushing tag. You choose whether its damage is Bashing or Lethal

HEAVY WEAPON

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Simple
You are able to to create a weapon out of something that would not normally be able to be carried. You turn something from the environment into a larger-than-life version of a conventional weapon.

You can, for example, take the turret of a Tank and turn it into a Shoulder-Mounted Cannon, or the pillar of a building and use it as a giant club, or turning a Helicopter Blade into a sword.

Create a weapon using the appropriate tags, however this weapon gains Power Scale when used by you. You treat this item as a weapon for all relevant rules purposes.

PISTONS FOR FISTS

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
Your Close Combat and Athletics attack rolls strike with incredible force. On a hit, you can either send an opponent flying back one range band, or knock him prone. Felled enemies must succeed on a Dexterity + Athletics roll at Difficulty 3 to Rise from Prone even if you are not threatening them. This attack can scatter a group of trivial targets, gaining the Shockwave tag as long as all characters in the targeted range band are trivial.

STRONG OF HEART

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character
Range: Short
Action: Reflexive
You draw out a character’s inner strength, fortifying their courage and integrity. Attempts to intimidate, frighten, or dissuade them suffer +3 difficulty.

  • Leader Specific: Goliath Falls: Once per scene, the target can gain +1 strength Scale on a roll to attack a character whom they have witnessed harass, bully, or injure someone weaker than them or +1 social Scale to attempts to intimidate the bully into fleeing or making amends.

WELCOME TO THE GUN SHOW

Cost: None
Duration: Indefinite
Subject: Yourself/everyone who can see you
Range: Short
Action: Reflexive
Your physical prowess inspires awe. During intrigue play, gain +1 Enhancement on any action where you can show off your strength or physique. For every Tier you are above another character you’re directly affecting with an action, increase the Enhancement by one. For example, a shift attitude action would benefit from additional Enhancement, but shift atmosphere would not. Characters who have a negative attitude toward you are jealous of or intimidated by your body. They suffer +1 Complication to act against you in front of an audience, revealing their insecurities if they don’t buy off the Complication.