Fertility

BIGGER PROBLEMS

Cost: Imbue 1 Legend
Duration: One scene
Subject: One character
Range: Short
Action: Simple
You cause a character to grow rapidly until they qualify for Scale 1 based on size, although their newer, bulkier form comes with a +2 Complication on any quick or precise actions, causing collateral damage or leading to a clumsy result. When used on a character who already qualifies for size-based Scale, they instead expand to the very precipice of the next level of Scale, granting them +2 Enhancement to actions that benefit from their size. In either case, their clothesand other personal effects scale with them, and they gain the benefits of soft armor (if they didn’t already have it).

  • Creator Specific: Build It Bigger: You can use this Boon on objects as well as characters. Simple mechanisms grow to accommodate their increased Scale, so a toy car can race like a dragster and a model prop plane can fly, although both still suffer the +2 Complication to maneuverability; unless bought off, they’ll take corners wide enough to flatten anything on the curb or clip downtown buildings mid-flight.

BLESSED HARVEST

Cost: Spend 1 Legend
Duration: Condition
Subject: One character
Range: Close
Action: Simple
You can confer great vitality on another character with the fruits of Fertility. To use this Boon, you must prepare a meal that your target eats, offer them support in a familial role, or share a moment of physical intimacy. This blessing takes the form of a Condition. Once per scene, the target may call upon the blessing to add Enhancement 3 on a roll made with a Force or Resilience Attribute. This Condition resolves once its benefit has been applied a total of (your Legend + 1) times.

A Scion who benefits from this condition may call on it to undertake a Feat of Scale without having to spend a point of Legend. Doing so resolves the condition.

FAVOR OF NATURE

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One piece of land or one family
Range: Close
Action: Simple
Yours is the power to bless or blight, granting or withholding the nature’s favor at your whim. This Boon can be used on a contiguous piece of land that is recognized as a single locale by human reckoning — “the Hampstead Farm” or “this forest” would be valid targets, but “the 312 acres of land around me” would not.

  • Blessed land rapidly blooms with plant life, undergoing a rapid surge of growth over a matter of seconds, and eventually an entire growing season’s worth of development over the course of a week. The land remains fertile enough to provide Enhancement 3 on rolls to cultivate or harvest it for (Legend x 10) years after this Boon ends.
  • Blighted lands undergo rapid decay. Crops become inedible instantly, and almost all plant life dies out within a week. Structures made from wood or other plant-based materials decay as well, suffering a single level of Health damage each day (or rotting damage sufficient to reduce it to a ruin within two weeks). The blighted land remains infertile for (Legend x 10) years after this Boon ends. Alternatively, you can use this Boon on a family. You must target a single member of the family, and can only affect characters that are their direct ancestors, direct descendants, or are married or otherwise joined to the targeted character. A grandfather, daughter, or husband would all be affected, but a cousin or sister-in-law would not be.
  • All members of a blessed family have Enhancement 2 to resist poison or disease. They never suffer from infertility or complications relating to pregnancy. Any children conceived or born during this Boon’s duration are hale and hearty, guaranteed to survive through adolescence unless harmed by unnatural causes. Such children often have a sensitivity or affinity for the supernatural and are likely to grow up to become Prophets or Saints, or even Scions.
  • A blighted family suffers from total infertility. They are unable to conceive children, and any ongoing pregnancies end in miscarriage. Weaker members of the family — usually children or the elderly — that are trivial targets will most likely die of natural causes within a day, capable of being prevented only through intensive medical care throughout the duration of this Boon.
    • Destroyer Specific: Rot at the Roots: When used to curse a family, all members suffer at least one terrible Injury Condition, not just the young and the elderly. This usually takes the form of sudden illness, inexplicable bleeding, or other mysterious ailments. This additional effect can’t be used on the same family again until all members have either recovered or passed.

GROUNDS FOR DISCUSSION

Cost: Imbue 1 Legend
Duration: One scene
Action: Simple
You spread a spirit of possibility throughout the scene, creating fertile grounds in which new ideas and understandings can flourish. This changes the scene’s Atmosphere so that characters treat all their Attitudes as one step closer to neutral — negative Attitudes rise and positive Attitudes fall by 1 each. At the end of the scene, these Attitudes return to normal, but any shifts made during the encounter are further increased by 1: If you convince Òshun to give humans one last chance before she cuts them off from childbirth again, your arguments reach a little deeper than they might have otherwise.

HAND OF BLIGHT

Cost: Spend 1 Legend
Duration: Condition
Subject: One character or multiple trivial characters
Range: Medium
Action: Simple
Invoking the negative aspects of Fertility, you afflict your target with a curse of uncontrolled growth, causing them to develop spontaneous cancers and malignant growths. They suffer the Blighted Condition, adding +2 Difficulty on all physical actions they attempt. Resolving this Condition requires magical healing or extensive mundane treatment such as a course of chemotherapy. This Boon can be used to target multiple trivial characters within range for free. At your option, trivial targets may die on the spot from agonizingly rapid cancerous growth over the course of the scene.

LEACHING THE FIELDS

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One property or household
Range: Medium
Action: Simple
The blessing you place on a location or character comes at the expense of those around them. Land blessed in such a manner leaches nutrients from surrounding areas. The blessed land is bountiful, producing plentiful, high quality crops and plants. It gains up to +3 Enhancement for rolls related to growing and harvesting. Surrounding areas turn barren, and rolls to cultivate crops on them incur +1 difficulty. Each neighbor so affected grants +1 Enhancement to the blessed land. This Boon extends beyond farming. What suburbanites wouldn’t want a lush, green, and maintenance-free lawn while watching their neighbors’ grass wither and spoil with unsightly brown patches? When used on a household, members gain +1 Enhancement to resisting toxins, Stamina actions, and other health related matters for each neighboring family who receives +1 difficulty to the same events.

SPIRIT PLANT +

Cost: Spend 1 Legend
Duration: Permanent
Subject: One Plant or Field of plants
Action: Simple

You turn a plant or a group of plants from harmless every day vegetation into a powerful psychoactive medicine that can be used in rituals or medicine, or taken recreationally. When eaten, smoked, or tinctured, this plant has one of the following effects. You can choose the effect on a person-by-person basis. If you do not decide, or are unable to decide the effect for whatever reason, it has no effect.

VINO VERITAS

Cost: Imbue 1 Legend
Duration: One scene
Subject: One character
Range: Short
Action: Simple
You surround yourself in a heady aroma of revelry and abundance, an intoxicating presence that inspires honesty (and pratfalls). Characters within medium range (including you) suffer a +2 Complication to all attempts to lie or mislead; unless bought off, charac- ters let slip inconvenient and embarrassing truths in their effort to keep their main lie going. A similar +2 Complication applies to all rolls relying on balance; anyone who fails to buy it off ends up causing a big enough scene to end up as the center of attention.

  • Lover Specific: A Small Confession: Successful Read Attitude actions against characters affected by this Boon automatically reveal whether or not they have positive feelings about anyone else present in the scene, and the nature of those feelings.

WINE AND REVELS

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Simple
You’re the life of the party, drawing others in and granting them a measure of your divine vitality. You gain +2 Enhancement to entice others to party with you; if they do, they treat celebration as if it was refreshing sleep and never suffer harm or Complications from fatigue or overindulgence. You can withdraw this blessing from someone at any time, potentially leaving them with a catastrophic hangover if they’ve still got stuff in their system.

Once per arc, you can also treat a night of heavy partying and carousing as a special minor sacrifice for regaining Legend (Scion: Hero, p. 189), which doesn’t count toward your usual limit.

  • This can also be purchased as an Epic Stamina Boon named “All Night Long.”