SPIRIT PLANT +
Cost: Spend 1 Legend
Duration: Permanent
Subject: One Plant or Field of plants
Action: Simple
You turn a plant or a group of plants from harmless every day vegetation into a powerful psychoactive medicine that can be used in rituals or medicine, or taken recreationally. When eaten, smoked, or tinctured, this plant has one of the following effects. You can choose the effect on a person-by-person basis. If you do not decide, or are unable to decide the effect for whatever reason, it has no effect.
- The imbiber gains the Terrified Condition
- The imbiber gains the Tripping Condition
- The imbiber gains the Ecstatic Condition
- The imbiber gains the Paranoid Condition
No matter which condition is gained, this allows you to create a Bond with this character.