Fire
ETERNAL FLAME
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One fire
Range: Medium
Action: Simple
You imbue a fire with a spark of your divine power, making it a part of yourself. The flame expands, spreading out to the size of a large campfire if smaller. It burns indefinitely without needing additional fuel and can’t be extinguished by non-magical means. As a Simple action, you can extend your senses through the fire, letting you see, hear, and smell things as though you were there. Previous uses of this Boon end if you use it to bless a new fire.
FIRE MANIPULATION
Cost: Imbue 1 Legend
Duration: One scene
Subject: Action
Range: Medium
Action: Simple
Fire is wild and untamed, but you’re able to tap into its nature to control the element. You can stop wildfires before they spread or cause a candle to light. You can even summon it to act as a barrier against others for a short period of time. You cannot use it immediately as a weapon against someone, but you can set things ablaze or snuff out fires before they spread. When using Fire Manipulation, you can do one of the following:
• Create a weapon out of flame. It receives the Elemental (Fire) tag and +1 Enhancement when used with a combat skill.
• Create a flame wall that provides heavy cover for your allies.
• Light or stop a fire completely. When lighting a fire, how it spreads is up to Storyguide discretion.
- Warrior Specific: Wreathed in Flame: When you create a flame weapon with this Boon, increase its Enhancement by 1 and apply the Piercing tag. You may also choose to create a suit of fiery armor which has the Hard (3) and Resistant (Fire) tags.
HEAVEN’S FIRE
Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You gain the ability to attack enemies with fire. Each Scion can choose a unique manifestation of Fire for their attack: throwing firebolts, heat ray vision, or triggering spontaneous combustion with an incantation or a finger snap. You can make these attacks as Simple actions for the scene, rolled with Athletics + Dexterity. They have the Aggravated, Ranged, and Pushing tags.
- Primeval Specific: Spreading Fire): You may choose to spread your fiery attack over multiple targets. If you do, you gain +3 Enhancement and then divide the attack’s overall successes against any number of targets within short range of each other.
INTERNAL COMBUSTION
Cost: Imbue 1 Legend
Duration: Scene
Subject: One character
Clash: Cunning + Legend vs. Composure + Legend
Range: Medium
Action: Simple
You can ignite the desires inside others with just a look. Choose a target within eyesight. Inflamed by your will, they gain +2 Enhancement to act on their strongest attitude (positive or negative). A target who wishes to suppress the fire burning inside must overcome +2 difficulty to avoid involuntarily letting the flames come to the surface, metaphorically speaking.
Shepherd — Stoke the Flame: Your relationship with your ward allows you to direct their inner fire. You can choose which of their attitudes this Boon affects. Use of this Boon on your ward is free.
LIVING FLAME
Cost: Imbue 1 Legend
Duration: One scene
Subject: Action
Range: Short
Action: Simple
Special: This Boon is limited to Tier 4+ characters
You can summon a living flame that will do your bidding. This element of fire is terrifying to behold and will consume any kindling — living or not — within its path. It will automatically destroy any mortals within its path. After it has consumed all enemies, the Living Flame dissipates.
- Monster or Primeval Specific: Fuel for the Fire: Once per round, when the Living Flame successfully consumes an enemy, regain 1 Legend.
MUSE OF FIRE
Cost: Imbue 1 Legend
Duration: One scene or Condition
Subject: One character
Range: Short
Action: Simple
You inspire another character with flames of enlightenment and creativity. The next Cunning, Presence, or Intellect roll they make gains Enhancement 3. However, if they don’t find the opportunity to make an applicable roll before the end of the scene, the inner fire overwhelms them, imposing a Condition that raises the difficulty of any Social or Mental actions by 1 unless that character is completely open and honest about everything on their mind. Expressing a deeply personal truth, a potentially provocative opinion, or something similarly inflammatory resolves the Condition.
PYROTECHNICS
Cost: Imbue 1 Legend
Duration: Scene
Subject: Self
Action: Reflexive
You light up your soul, punctuating your words with fireworks and sparklers. You gain a pool of (the higher of 5 or your Legend) shine and can add up to your Tier’s worth of points of shine as an Enhancement to any influence roll meant to overwhelm, impress, or inspire. This can stack with other sources of Enhancement. You also gain access to the following stunt when making an appropriate influence roll:
Big Finale (4s): You set off an egregious display that leaves others speechless. Any attempt to revisit or respond to your topic suffers a level 2 Complication; if not bought off, at least half of the intended audience ignores it, lost in the memory of your performance.
While you have any shine left, you suffer a level 2 Complication on all attempts at stealth. If not bought off, something catches fire nearby.
- This can also be purchased as a Sky Boon named “Electrifying Performance,” producing sparks and lightning instead of fireworks.
RAIN OF FIRE
Cost: Spend 1 Legend
Clash: Occult + Legend vs. Survival + Legend
Duration: One scene
Subject: All characters in Medium Range
Range: Medium
Action: Simple
Your wrath is something that cannot by tempered. You can call down a rain of fire from the heavens themselves upon those that are unworthy. All those in the immediate area around you take 1 Injury and suffer +3 Complication to any action that they choose to take as they try to avoid the flames. If the target fails to buy off the Complication, they take another level of damage.
- Primeval Specific: Pyroclysmic Eruption: Extend the effect of this Boon to the entire Field.
SNUFF IT OUT +
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: All pieces of technology within range.
Range: Short
Action: Simple
You are a master of fire, as well as combustion. Should you so choose, you can prevent any ignition or combustion in your vicinity. Bullets will not fire, and any gas-based Car Engines will not function. Any non-Trivial targets may be able to find a way around this, but face a Major (3-point) complication to operate any affected technology. If this complication is not bought off, then the piece of technology becomes broken.
- Primeval: Primitivist: Your use of this Boon also effects electrical based technology, however it only effects objects within Close Range