Forge

BREACH THE WALL

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One object
Range: Short
Action: Simple
You can instantly spot the vulnerabilities in a structure, granting you +3 Enhancement on attempts to breech or destroy artificial barriers. You may grant this bonus to other characters by pointing out vulnerabilities as a simple action. While acting under the auspices of this Boon, your demolition ignores all Complications from unintended collateral damage — pulling a load-bearing beam might still bring down the roof, but you know how to do it without any risk to yourself or your allies.

  • Warrior Specific: Bunker Buster: When damaging an artificial structure or a large object (such as a tank), you can purchase the Critical Stunt an additional time.

CELESTIAL ARTIFICE

Cost: Imbue 2 Legend
Duration: Until project is completed
Subject: Self
Action: Reflexive
You lower the Tier of a crafting project (Scion: Origin, p. 76) by 1. This doesn’t let you undertake projects of a Tier you normally couldn’t accomplish.

DURABLE FINISH

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One object
Range: Short
Action: Simple
You render an object nigh-invincible. It can’t be destroyed by any mundane means, and magical attempts to damage it suffer +2 Difficulty. Even then, enough will always remain so that it can be repaired. Unbreakable objects used as cover provide the bene- fits of soft armor rather than hard.

  • Leader or Sage Specific: Lasting Lessons: When you offer inspiration or tuition, it sticks with your audience for life. Characters can perfectly recall every detail of a speech you make (for Leader) or a lesson you provide (for Sage). Characters who choose to accept this truth increase the difficulty of any attempt to change their mind about it by 2; at the end of the story, this drops to 1.

IMBUE LIFE +

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One Statue, Automaton or clump of raw materials
Range: Touch
Action: Simple
You are able to temporarily give life to an otherwise inanimate object. When you cast this, build a Creature or Follower as if it had 3 dots invested. This becomes your temporary companion and will do whatever you say. It will not act autonomously and requires your direction to function.

You can make the subject of this Boon permanent by investing XP into this as a Birthright as normal. At this time, it has gained enough life that it is able to act on it’s own.

You may Spend 1 Legend instead to grant the object Scale in Size, Durability, Power, or Intelligence

INSTANT KINTSUGI

Cost: Spend 1 Legend
Duration: Instant
Subject: One object of any size
Range: medium
Action: Reflexive
When an object around you (of any size from a coffee mug to the Titanic) suffers catastrophic damage of any sort, you can instantly make repairs in a manner so quickly that it prevents complete destruction.

The only sign of the damage that remains is a beautiful web of cracks that spiderweb throughout the object showing where the repairs have been fixed, yet somehow leaving it more beautiful than before.****

METALLURGY

Cost: Spend 1 Legend
Duration: Indefinite
Subject: One item
Range: Close
Action: Simple
With a mere touch you strengthen or weaken a metal item of your choosing. Strengthening metal can have a variety of effects: a lock becomes stronger, raising the difficulty to pick it; blades become sharper and blunt weapons denser, granting an extra weapon tag; metal used in crafting projects become superior, resulting in a finished product one Tier higher than intended. If this would put the item above the character’s Tier, it instead requires one less milestone to complete.
On the flip side, metal you degrade becomes inferior: blades are blunted, losing one weapon tag; jewelry loses its shine, becoming dull and boring; and chains become brittle and breakable. If used on a machine or other complex item, make a Knack Skill roll. Any successes add Complication to the next action to use the item. If not bought off, the item breaks when used. For example, using it on a gun could make the trigger brittle so it breaks when pulled, or warp the chamber, causing the bullet inside to backfire when shot. The Complication applies for a number of uses equal to your Legend/2(rounded up).

NON-FUNGIBLE

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One object
Range: Short
Action: Simple
You render an object nigh-invincible. It can’t be destroyed by any mundane means, and magical attempts to damage it suffer +2 Difficulty. Even then, enough will always remain so that it can be repaired. Unbreakable objects used as cover provide the bene- fits of soft armor rather than hard.

  • Leader or Sage Specific: Lasting Lessons: When you offer inspiration or tuition, it sticks with your audience for life. Characters can perfectly recall every detail of a speech you make (for Leader) or a lesson you provide (for Sage). Characters who choose to accept this truth increase the difficulty of any attempt to change their mind about it by 2; at the end of the story, this drops to 1.

RECLAIM FROM RUIN

Cost: Imbue 1 Legend
Duration: Until project is completed
Subject: Self
Action: Reflexive
You can repair an item no matter how badly it is ruined. You can recreate items from their remains alone, up to the level of outright reversing entropy — reconstructing a burnt book from a pile of ashes, repairing a sword melted to slag by a dragon’s fiery breath, or retrieving files from a hard drive that’s been through a nuclear detonation.

  • Healer Specific: Swift Recovery: You can make your first crafting roll immediately, regardless of how long it would normally take to begin a repair project.

STORIED OBJECTS

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One object
Range: Short
Action: Simple
You choose an object and get a sense of its history. Ask the Storyguide one of the following questions:
• Who made this, and for what purpose?
• What’s special, useful, or valuable about this?
• How has this object been used, and by whom?

If you follow through on the Storyguide’s answers, you gain either Enhancement 3 on rolls to leverage that information or Enhancement 1 on any roll to use or repair the object.

  • Hunter Specific: Free Returns: You can automatically sense the direction and distance of the object’s maker, owner, or user based on the question you asked the Storyguide. You ignore up to 3 points of Complications from tracking them.

WHILE THE IRON IS HOT

Cost: Spend 1 Legend
Duration: Instant
Subject: Self
Action: Reflexive
Where others see a box of scraps, you see potential. Add Enhancement 3 on a roll to jury-rig a craft project. You can roll to rig together contraptions that a mortal would normally be unable to attempt due to feasibility constraints. As long as it is notionally possi- ble that you could complete the project with (Legend) days of ordinary work, you can roll to attempt it.