Frost

CHILD OF SNOW +

Cost: Imbue 1 Legend
Duration: One scene
Range: Short
Subject: One character
Action: Simple

You can manipulate snow and ice like it was child’s play.  You gain Scale 1 but only when manipulating and moving around snow or ice.

COOLER HEADS

Cost: Imbue 1 Legend
Duration: One scene
Subject: Multiple characters
Clash: Composure + Legend vs. Presence + Legend
Range: Medium
Action: Simple
When tempers flare and action comes before thought, you can cool things down. This Boon can be used against characters engaged in combat, intense argument, reckless decision making, or similar emotionally agitating scenarios. They grow cold-hearted, almost emotionless. Whatever they were doing, they stop, and won’t return to it for the rest of the scene — they’ll walk away from brawls, take a moment to reconsider whether they should be having an emotional argu- ment, take the time to think their plans through more thoroughly, or similar. They can still defend themselves if others try to harm them, but will not initiate any kind of hostilities.

  • Judge Specific: Ice Cold Consideration: When characters affected by this Boon next return to the chosen topic, they shift all relevant Attitudes up to two points towards 0.

FLASH FREEZE

Cost: Spend 1 Legend
Duration: Instant
Subject: All enemies in one range band
Range: Medium
Action: Simple
You can drain away the heat of the world, icing over landscapes and freezing enemies from the inside out. Roll this as an attack using (highest Power Attribute) + Occult. It has the Bashing, Piercing, Ranged, and Shockwave tags. All water in the targeted range band is also instantly frozen solid. Ground becomes iceslick difficult terrain, as well as other environmental changes such as bodies of water freezing over or pipes bursting.

FROZEN MOMENTS

Cost: Spend 1 Legend
Duration: One task
Subject: Self
Action: Reflexive
You bring time to a halt for just long enough to undertake a single time-consuming rolled action, such as casing a scene without anyone knowing you were there, changing a flat tire in the middle of a shootout, or breaking the seal on a vault at a leisurely pace. While time is frozen, you can’t directly interact with other characters — you can’t attack someone or extract the gun from their grip, but you could plant phony evidence in their pocket or sneak behind them. After using this Boon, the character gains the Timelagged Condition, which inflicts +1 Difficulty on actions based on speed and reflexes until the end of the scene.

  • Sage Specific: Time to Think: When used to perform a Procedural action, you gain +3 Enhancement to the roll.

FROZEN TOOL

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One created item
Range: Close
Action: Simple
You force the cold to form into a simple tool within your hands. Items created in this manner have no moving parts and cannot be larger than you can use with one hand — a handsaw or hammer works, but a chainsaw is out of the question. Your tool provides Enhancement equal to your Legend/2 (rounded up) on crafting actions involving high temperatures and can only be melted by heat higher in Scale than your Tier. If using this tool as a weapon, it has the Elemental tag and inflicts the Frostbite Condition to anyone without the Frost Purview whose skin comes into direct contact with the tool.

GLACIAL PACE

Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character or multiple trivial characters
or multiple objects
Range: Medium
Action: Simple
Things slow to a halt as you strip away the speed from the world. If you use this Boon on a character that has Scale with regard to speed, like a cheetah or a Scion using a Feat of Scale, their Scale is reduced by one. Characters without Scale add +2 Difficulty to all rolls based on physical speed. This Boon can be used against all trivial opponents in range for free.

Alternatively, you can slow any number of moving objects of the same general type within this Boon’s range, reducing their Scale with regards to speed by one. For example, you could bring traffic to a grinding halt by slowing all cars in range.

LIVING ICE

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
You can create and animate living beings of ice and snow loyal to your wishes. Create up to a dozen of these snowmen, who serve you as Heavy Followers (Scion: Hero, p. 203) with the Group and Helpful tags, as well as one additional Tag chosen when you gain this Boon. When used in a cold environment (whether it’s the Canadian taiga or the back of a refrigerated semitruck hauling venison), they gain one more Tag of your choice. You may expand this Boon’s repertoire by taking the Creatures or Followers Birthrights; instead of gaining the usual benefits, you design a new ice-being (or beings) that you can summon.
Liminal Specific: Real Life: At the end of a scene where your ice-beings helped you accomplish a significant task, you may grant them both freedom and true life, transforming them into fully independent Storyguide characters. When you next use this Boon, you create entirely new automata.

PARADOXICAL HYPOTHERMIA +

Cost: Imbue 1 Legend or spend 1 Legend
Duration: Condition
Subject: One character (or multiple trivial characters)
Range: Medium
Action: Simple

You inflict someone with severe hypothermia.  They are so cold that they simultaneously feel incredibly hot.  Hypothermia Condition, adding +2 Difficulty on all physical actions they attempt. This condition is ignored if the target is undressing or they are seeking a cold place to resolve the condition. However, this does not resolve the condition as long as it is imbued.  If undressing, they lose any equipment bonus to Armor.

You may spend your imbued Legend to make the Hypothermia permanent, inflicting an Injury Condition. This injury condition may be resolved through magical or mundane treatment

STEED LIKE GLACIER

Cost: Imbue 1 Legend, Spend 1 Legend
Duration: Indefinite
Subject: Self
Range: Close
Action: Reflexive
You summon your powers of ice and frost to create an unstoppable steed. You gain Scale 1 speed as long as you are righting this terrifying mount. You can use this speed to grant you +2 enhancement to Close Combat when charging an enemy.

You can spend your legend to make your mount truly unstoppable. For one single action, your mount gains Unstoppable Scale 2. Allowing it to burst through walls or any other such mortal defenses. After bursting through, you leap off the mount and do battle on foot and the mount disappears.

WHITEOUT

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
You draw winter’s storms around you like a cloak, wrapping your surroundings in cold, wind, and snow. Characters within medium range of you are buffeted by driving, icy gales that inflict a +2 Complication when they move into or within the storm; failure to buy it off knocks them prone. Ranged attacks on characters within the storm from outside it suffer +1 Difficulty. You may forfeit your movement action while the storm is active to direct it with greater precision and fury, allowing your allies to ignore its effects and increasing either the Complication or difficulty by 1, chosen at
the start of your turn.

  • Hunter Specific: Snow Cover: You may station the storm at a point of your choice within long range, rather than centering it on yourself. If you do so, you gain +2 Enhancement to attempts to conceal yourself or ambush others from within the storm.