Health
DIVINE INTERVENTION
Cost: Imbue 1 Legend
Duration: One scene
Subject: Any targets in short range
Range: Short
Action: Simple
Wounds, sickness, and old age are all temporary under your hands. For one scene, your eyes shine with a divine light, and you can remove any sickness, disease, or wounds from as many characters as you can touch. You may end any Condition or Complication affecting a target and may heal any lost Health on a Storyguide character. If you instead focus all of your might on only one target, you may remove 1 Divine Wound from that target.
- Healer or Sage Specific: Physician Heal Thyself: You may apply this Boon to yourself as well as others.
FLAWLESS DIAGNOSIS
Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
Ask the Storyguide one of the following questions
• What’s wrong with this person, and how could I help them?
• What were this person’s last moments like?
• How can I end this [disease outbreak, mass poisoning, or similar crisis]?
• Who is responsible for this harm?
Following the Storyguide’s answer grants Enhancement 3 on applicable rolls.
- Healer Specific: Comprehensive Exam): You may ask the Storyguide an additional question, so long as it pertains to the same subject.
HEALING HANDS
Cost: Spend 1 Legend
Duration: Instant
Subject: One character
Range: Close
Action: Simple
Touching a character, you heal their wounds. This Boon can be used to instantly resolve any Injury Condition a target suffers from, even Maimed Conditions. You can also use this Boon to resolve Conditions such as Poisoned, Disease, or similar ailments of physical or mental health, even if they are inflicted by magic.
MASTER OF DISEASE
Cost: Spend 1 Legend
Duration: Condition
Subject: One character
Range: Medium
Action: Simple
You can withhold the benefits of Health from your foes, magically inflicting disease upon them. This imposes both a +5 disease Complication and the Divine Plague Condition. Until the Condition is resolved with magical healing, the target cannot buy off the Complication or have it treated mundanely. A mortal target who fails to resolve the Condition within (12 − Legend) months suffers automatic death.
OLD WOUNDS
Cost: Spend 1 Legend
Duration: Indefinite
Subject: One character
Clash: Cunning + Legend vs. Stamina + Legend
Range: Close
Action: Simple
Sometimes you want an opponent to relive an old wound. By touching a target, you cause previously healed wounds to return, inflicting an Injury Condition equal to your Legend/2 (rounded up). When used against characters of equal or greater Tier, this cannot exceed the margin of victory in a Clash of Wills. Spend 1 additional Legend to affect multiple targets. A single target can only gain one Injury Condition.
PEAK OF PERFECTION +
Cost: Imbue 1 Legend
Duration: Instant
Subject: Various Targets
Action: Simple
You are able to bring a being the human body into absolute perfection. Your good sense of the bodies quirks and flaws allows you to bring out the absolute best in human heath.
Roll an Intellect+Athletics Roll. For every success, you may grant one additional person the Peak Physique Condition. This lasts on the target until they resolve the condition.
Peak Physique Condition
Peak Physique Condition
Your body is operating at Peak Efficiency for the human body.
Effect
You gain +1 Enhancement to any task roll using a Physical attribute, and you gain gain one additional Bruised Health Box.
Resolution
If you perform any action that is at all unhealthy, you lose this condition.
Link to original
- Eating Junk Food
- Consuming Alcohol
- Not exercising for 24 hours.
RESURRECTION
Cost: Imbue 1 Legend
Duration: Instant
Subject: 1 character
Range: Short
Action: Simple
Death is not eternal. It is something that can be temporary, as long as your healing touch does not come too late. You may focus on a character other than yourself that has been Taken Out for no longer than one scene in the same area that they died in and may rip them from the Underworld even if their body has been completely destroyed. The character is instantly restored fully back to life with no injuries or Complications. Resurrection can only be done once
per session.
- Liminal or Healer Specific: Beats Back Death: Resurrection now may be done once per scene.
UNHOLY PLAGUE
Cost: Imbue 1 Legend
Duration: 1 Act
Subject: City
Range: Long
Action: Simple
Many don’t consider that the other side of health is pestilence. With your divine wrath, you can send a plague to a city or town. The success of the plague is determined by rolling Medicine + Intellect (Difficulty 3). Tier 1 characters suffer the disease automatically.
Tier 2 characters receive a Complication that they need to overcome or suffer the disease and receive a −1 to their Stamina. Tier 3 characters may overcome the disease by rolling Survival + Stamina (Difficulty 3) or suffer the disease and receive a −1 to their Stamina.
The virulence of the disease may also be increased by any 2 successes above the basic difficulty. You may choose to add any of the following:
- God’s Death (2 successes): Increase the difficulty by 1 for any Tier 3 characters. This may be purchased up to Difficulty 5.
- Fatigue (2 successes): Add an extra Complication to Tier 1, 2, and 3 characters. Unless the Complication is bought off, the character suffers immense fatigue and finds it difficult to perform complex actions.
- Deadly Plague (4 successes): Tier 1 characters succumb to the plague and die unless they make a successful roll of Survival + Stamina (difficulty 3). Tier 2 and Tier 3 characters take 1 damage if they succumb to the disease.0