Moon
ENCHANTING EVENING
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character
Clash: Manipulation + Legend vs. Resolve + Legend.
Range: Medium
Action: Simple
Cast in the light of the moon, things that once seemed familiar take on new meanings and reveal hidden beauty. The target of this Boon reconsiders their feelings for someone or something they see, gaining Attitude 2 towards the designated person or thing, or changing the rating of an existing Attitude by +2 or −2. The target’s player chooses the exact nature of their change of heart — this Boon simply forces them to make a change. This doesn’t stack with other magi- cal Attitude modifiers, but can cancel out an opposing bonus or penalty.
LUNAR PALACE
Cost: Imbue 1 Legend
Duration: Indefinite
Range: Short
Action: Simple
There are times when you need a place to wait out and hide. The Lunar Palace is perfect for just that. You have a house, estate, or palace that remains hidden from both mortal and immortal sight for the daylit hours and most of the moonlit hours. This acts as a safe house where you can invite others for respite. When choosing Lunar Palace, you must pick a phase f the moon when your Lunar Palace is visible (such as Gibbous, New Moon, or Full Moon). During that time, both mortal and immortals can see the Lunar Palace.
Guardian Specific: Eternal Shelter: When you use this Boon you may instead make the Lunar Palace visible at all times, but only able to be accessed by characters whom you grant permission. Enemies cannot invade or infiltrate your palace without your express permission. Attempts to do so using flawless effects provoke a Clash of Wills. On this roll, gain your Guardian dots in Enhancement.
MOON’S SHADOW
Cost: Variable
Duration: One scene
Subject: 5 characters
Range: Short
Action: Simple
The shadows of night and the light of the moon can transform what you see, making you believe something other than reality. With Moon’s Shadow, you can change up to 5 characters to appear as something other than they are. They still have to have the same general size and shape, but within those borders you can change how they look to others. In order to see through this disguise, a character must make an Intellect + Empathy roll (Difficulty 5). You may raise the number of targets number up to 10 by spending extra Legend points, one for one.
Trickster Specific: Now You See Me: Reduce the cost of concealing additional characters to 1 Legend per 2 additional characters and extend the total number of other characters that can be concealed to 11.
MOONLIGHT CONNECTION
Cost: Imbue 1 Legend
Duration: One Scene
Subject: One Field
Range: Special
Action: Complex
While looking at the moon, you can view an area within the World the moonlight touches. You must specify the location, such as a specific intersection, monument, or place of interest where the moon has risen. You view the scene from an overhead angle at long range — as the moon’s view of the location would be. By imbuing additional Legend your view zooms in by one range band or follows a target moving through the Field. While using this Boon ou cannot take any other actions, and anyone attempting to break your concentration invokes a Clash of Wills. Unless you choose to end it early, this Boon lasts until the end of the scene. You are only able to see parts of the Field touched by moonlight; thick forest canopies, heavy clouds, or densely packed buildings obstruct your view, and you can’t see anything happening indoors (unless moonlight seeps in through a window or skylight).
MOONLIT ROOM +
Cost: Spend 1 Legend
Duration: One Scene
Subject: 1 character (either willing, or unconscious)
Range: Short
Action: Simple
You are able to see something no one else is able to see: A knob in the back of everyone’s head. When you turn this knob, you can open the back of their head and enter their mind as a physical space. The room you enter is a metaphorical stand in for their state of mind in the current scene. Physical objects in the room are metaphorically linked to their thoughts, feelings, and memories.
Changes can be made to this psyche by manipulating objects in this room. Once inside, you can perform one of the following actions, however you are not able to directly force any actions.
- Read a book/video or other media containing their memories, allowing you to ask one question. The answer is limited and biased by their experience and bias. One memory can be removed, but cannot be changed.
- You can add or remove objects from the room, and there for the psyche, removing or imposing one Mental condition up to +3.
- You can do damage to the room, inflicting the Aggravated Wound Condition.
At the Storyteller’s discretion, you may encounter dangers and threats lurking within the mind of the person. You count as a possessing spirit for the purposes of other abilities.
PHASE CLOAK
Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
You vanish into ephemeral darkness, becoming completely invisible. You have Enhancement 3 to avoid being seen. This applies against electronic surveillance and even magical scrying based on sight.
- Monster or Hunter Specific: Ghost Stalker: When using this Boon, you choose an additional sense that it conceals you from, rendering you either inaudible, completely scent-free, or undetectable through
PURIFICATION
Cost: Imbue 1 Legend
Duration: One scene
Subject: 1 character
Range: Short
Action: Simple
Within the World, there are supernatural forces at work. They can affect how someone acts or feels or can even turn someone’s motives into their own. You can remove the mental influence of supernatural forces simply by touch. When using Purification on a single target, you can sever any magically-created attitudes and social bonds, as well as any Complications or Conditions based on social interactions or emotions.
THREE-FACED MOON
Cost: Free or Imbue 1 Legend
Duration: Indefinite
Subject: Self or one character
Range: Short
Action: Simple
Drawing on symbolic ties between the waxing and waning of the moon and the cycle of human age, you transform your appearance or someone else’s. You may change their apparent age, making them seem younger or older as you choose. This does not physically age the target’s body, although they may face age-based Complications on Social actions.
If you use this Boon on yourself, you gain a bonus on rolls with a specific Skill depending on your apparent age.
• Youth: As a young child, you seem full of innocence, adding Enhancement 2 on Empathy rolls.
• Adult: As a mother or father, you provide comfort, adding Enhancement 2 on Medicine rolls.
• Elder: You know the secrets of your people, adding Enhancement 2 on Occult rolls.