Passion
BLEED
Cost: Imbue 1 Legend
Duration: One Scene
Subject: All characters within the Field
Clash: Charisma + Legend vs. Composure + Legend
Range: Field
Action: Simple
Emotions run deep, and with your help they spread to everyone in the area. The strongest emotion — positive or negative —any character in the Field feels leaks out and spreads to others. Affected characters gain the emotion at 1 less intensity than the original target. Characters of an equal or higher Tier to you are unaffected if they win a Clash of Wills. If two or more characters tie for the strongest emotion, you choose which bleeds through.
BLURT IT OUT
Cost: Imbue 1 Legend
Duration: One scene
Subject: One character
Clash: Presence + Legend vs. Composure + Legend
Range: Short
Action: Simple
You overwhelm a character with a sudden burst of emotion. They exclaim without realizing it, unwittingly vocalizing whatever they are thinking. Everyone who hears it gains Enhancement 3 on Assess Attitude actions or other Social rolls to understand the utterance’s context for the duration of the Boon.
Effect
IMPOTENCE
Cost: Spend 1 Legend
Duration: Condition
Subject: One character
Range: Short
Action: Simple
You curse your target with impotence regarding the object of their desire. They gain the Impotence Condition, which inflicts +2 Complication to act on their desire for a particular person, whether it’s confessing their passion, taking action to fulfill it, or doing something on their behalf. Failure to buy off the Complication results in awkwardness and one of the following results: the object of the target’s desire suffers −1 Attitude towards the target; the Atmosphere of the Field becomes one step worse; the target suffers +2 Difficulty to a future roll involving this person.
This Condition ends if the target risks serious personal consequences on behalf of the object of their desire, or if you release them from its effects.
Destroyer Specific: The Universe Doubts You: The target cannot act on their passion at all, as self-doubt becomes a lodestone and Fate itself seems to conspire against their success. The target suffers +5 Difficulty to any rolls that the Complication would apply to for the duration of the Condition in place of the Complication. This cannot raise the final Difficulty higher than 5.
IRRESISTIBLE IMPULSE
Cost: Imbue 1 Legend
Duration: Condition
Subject: One character
Range: Medium
Action: Simple
You fill a character’s heart with an emotion of your choice. They gain a Condition based on that emotion — Mad as Hell, Lovestruck, Too Sad to Function, or something similar. The exact effect of the Condition may vary based on the chosen emotion, but as a generic effect, the target takes +3 Difficulty when they take an action that the Storyguide deems is directly contrary to the emotion — it’s hard to treat someone politely while Mad as Hell, or to commit to a fist fight while Lovestruck. Other characters gain Enhancement 3 on rolls to detect the inflamed emotion. This Condition can be resolved by taking a significant action with the potential for consequences that is motivated by the emotion — starting a bar fight, asking someone out, or skipping work would count. It also ends if you reclaim the Legend imbued in this Boon.
KISS FOR LUCK +
Cost: Spend 1 Legend
Duration: Condition
Subject: One character
Range: Close
Action: Simple
You can confer a blessing health and vitality to someone through some sort of physical act of affection. This blessing takes the form of the Uplifted Condition Rather then the normal listed resolution, it lasts a number of rounds equal to your Legend + 1.
Uplifted Condition
Uplifted Condition
You have had your spirits lifted by something extraordinary.
Effect
You can draw upon this condition to give yourself a +2 Enhancement to a action using a ‘Power’ Attribute.
Momentum
If you bite off more then you can chew trying to impress someone, or drunk on confidence, you gain a momentum.
Resolution
Resolves at the end of the scene, or when your ego is deflated by someone you care about.
Link to original
MELLOW VIBES
Cost: Imbue 1 Legend
Duration: Scene
Subject: One character
Clash: Manipulation + Legend vs Composure + Legend
Range: Medium
Action: Simple
You mellow out someone’s hot temper and put their priorities on the backburner. As long as you and your Band don’t pose them immediate danger, they’re unwilling to interfere in your business. They might not automatically let you rummage through their personal files, but they set their Attitude toward you and your Band to 0, making them open to deals. Against trivial targets, this Boon can affect a handful of characters, such as “those groupies outside the van” or “the four guards at the back of the club.” This can also be purchased as a Frost Boon named “Chill Out.”
SELF-DESTRUCTIVE FERVOR
Cost: Spend 1 Legend
Duration: One scene
Subject: One character
Range: Short
Action: Simple
You inflict your target with a frenzied passion for violence that puts them in harm’s way. For the scene, the target suffers a +2 Complication on all action-adventure rolls. Failure to buy off the Complication leads to one of the following: The target suffers an Injury Condition resulting from an eager mistake; falls into a vulnerable position, granting +1 Enhancement to any enemies attempting to strike him until his next turn; or is drawn into a trap, such as dangerous or difficult terrain.
Trickster Specific: A Warrior’s Reward: You may curse a target with this Boon, changing its Duration to Condition. This Condition persists indefinitely unless resolved by death, suffering a near-death experience, or if you release it reflexively, typically after the target has groveled or apologized for a perceived slight.
SUPREME DETERMINATION
Cost: Spend 1 Legend
Duration: One scene
Subject: One character
Range: Long
Action: Simple
You bless your target’s passion to fortify them against any obstacle. They gain one of the following benefits as long as they are acting in pursuit of the blessed passion: an additional Bruised Condition, a +3 Enhancement to endure hardship, or an extra interval on a relevant complex action. While the target can be Taken Out during the scene, they cannot be killed, as their passion ensures they’ll survive until at least the next scene.
Warrior or Guardian Specific: Exalted Champion: You may Imbue 2 Legend to change the Duration of this Boon to Indefinite. Your target becomes immortal, able to be Taken Out, but always recovering at the start of the next scene, no matter how grievous their injuries appear to be. Unfortunately, they gain the Vulnerability Antagonist Quality, suffering a cursed weakness of the Storyguide’s design.
There Will be No Divorce
There Will be No Divorce
Cost: Spend 1 Legend
Duration: Indefinite
Subject: One Marriage
Action: Simple
Your power over marriage allows you to ensure a couple may never divorce no matter how acrimonious their marriage becomes. Fate will always intervene to ensure that one party or another conspires to prevent the dissolution of the marriage.
TUGGING AT HEARTSTRINGS
Cost: Imbue 1 Legend
Duration: One scene
Subject: One character
Range: Long
Action: Reflexive
Once you have identified a character’s Attitude towards you or someone else, you can either intensify or stifle the emotions from which it is derived, raising or lowering its value by 1 point. This doesn’t stack with other magical Attitude modifiers, but can cancel out an opposing bonus or penalty.
- Lover Specific: Love Blazes Bright: When used to strengthen positive feelings, this Boon increases the relevant Attitude by +2 instead