Sky
BOLT FROM THE BLUE
Cost: Spend 1 Legend
Duration: Instant
Subject: All enemies in one range band
Range: Medium
Action: Simple
You call down a bolt of lightning, rolling an attack with (highest Power Attribute) + Occult. It has the Aggravated, Ranged, and Shockwave tags. You can use this Boon to attack enemies inside a building, but it provides a Defense bonus: from +1 for a one-story building with a light wooden roof to +5 for a skyscraper with a lightning rod affixed to it.
CATACLYSMIC HURRICANE
Cost: Spend 1 Legend
Duration: One scene
Subject: One Field
Range: Short
Action: Simple
You call forth a sudden and terrible hurricane to wreak havoc against the world around you. Gale force winds, sheets of rain, and sudden flooding or choppy waters affect the region around you (typically a large town or a small city), but wherever you stand becomes the eye of the storm, leaving that Field unaffected. Those in adjacent Fields are less fortunate. All other Fields in the region become difficult and dangerous terrain, inflicting a +3 Complication to all physical actions or attempts to traverse the environment while inside them. Failure to buy off this Complication inflicts Injury Conditions, as characters are injured by the raging weather, debris from the destruction, or straining themselves to avoid it.
This causes massive damage in even a short scene,flattening weaker structures, causing flooding, and resulting in a significant death toll in regions poorly prepared for hurricane events. Using this Boon adds three dice to the Collateral pool.
Primeval or Leader Specific: World-Ending Storm: You may imbue an additional Legend to extend the effects of this Boon to one day. This causes massive destruction on an even greater scale.
CONCEALING CLOUDS
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One Field
Range: Medium
Action: Simple
You may bless a target location with Concealing Clouds that keep it out of sight and out of mind. The clouds appear as a dense fog that hides the location from sight, inflicting +2 Difficulty on attempts to perceive anything contained within the clouds. This can be used to conceal a structure in fog, to fill the interior of a cavern with obscuring mist, or to make a lake’s surface impenetrable to the eye.
If created in the sky, the Concealing Clouds act much like natural clouds, with one key difference: Those who enter the Concealing Cloud find its interior to be tangible. As a floating structure of solid cloud-stuff, the Concealing Cloud is the size of a small home and can serve as a safehouse in the sky, provided you don’t mind furnishing it.
Monster or Sage Specific: Flying Cloud Palace (or Lair): Your concealing cloud is a larger palace or lair, decorated in fineries made of cloud-stuff. You may move it slowly through the air without following natural wind currents to arrive at whatever destination you please.
EYE OF THE STORM +
Cost: Spend 1 Legend
Duration: One scene
Range: Long
Action: Simple
You make yourself into the eye of a ferocious storm. Winds whisp around you carrying any loose objects around. The area outside of your Eye becomes difficult to navigate (increasing it’s difficulty to pass through by +1). Additionally, anyone caught in your Area, or any other area out to Long Range, suffer from High Winds (Moderate) complication.
High Winds (Moderate)
High Winds (Moderate)
Separate from Extreme Weather, high winds make it difficult to stand or move within a Field.
Link to original
Complication
If the characters are in flight in this Field, increase the Complication to 3. Characters suffer the Complication when making a move action.
Consequences:
Failure to buy off the Complication results in the character falling prone, or if the character is in flight being knocked wildly off course.
FLIGHT
Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
You can fly, using movement actions to ascend upwards into the air or horizontally through it. You cannot rush or disengage (Scion: Origin, p. 72) while flying. When this Boon ends, you descend gracefully to the ground, taking no falling damage.
- Guardian Specific: Rise Up, Together): The benefits of this Boon extend to other friendly characters within short range. They must end their turns within short range of you or begin to fall as normal.
HABOOB
Cost: Imbue 1 Legend
Duration: One Scene
Subject: One Field
Range: Medium
Action: Simple
A massive dust storm engulfs even the highest buildings in the area. A wall of thick dust throughout the Field increases the difficulty of any actions involving sight beyond short range by +1. Unless properly filtered — or if the character doesn’t need to breathe — heavy dirt, dust, and sand particles in the air make it hard to breathe, imposing a +1 difficulty to actions requiring movement. You may imbue one Legend to invoke a Feat of Scale to increase the storm’s range. For every range band covered by the dust storm add 1 to the Collateral pool. If the Collateral pool is not in play add 1 Tension.
LIFE-GIVING RAINS
Cost: Spend 1 Legend
Duration: One scene
Subject: One region
Range: Medium
Action: Simple
You order the heavens to release their bounty, causing a life-giving rainfall to fill the region. These rains inspire tranquility and healing in the region, improving Atmosphere by 1 for all people caught in the rain. Anyone caught in the rain gains +2 Enhancement to influence rolls to encourage others to set aside their tasks and enjoy the feeling of the rain on their skin.
The rainwater resulting from this downpour is always potable and refreshing to drink. A single use of this Boon provides enough water to bring temporary relief to a drought-plagued town. It also stimulates the growth of plant life in the region; farmers will see a larger yield from fields watered in the sacred rain.
Healer or Creator Specific: Healing Waters: The sacred rains heal the injuries of anyone bathed in them. Bathing an injured patient in the waters provides +2 Enhancement to treat their injuries. Others suffering persistent medical conditions such as cancer or other diseases may have a miraculous recovery after bathing in the waters at Storyguide’s discretion.
VOICE OF SEVEN THUNDERS
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Reflexive
Your voice booms like a crashing storm. You can be clearly heard by anyone out to far range, and do not need to spend threshold successes or Legend to use the Esoterica marvel when using your voice. If you are threatened, the Enhancement you receive is increased by one, maximum 3.